Carnillean Rising
What it needs, then every step, ticked off as you go.
Outside the Carnillean Mansion south-west of East Ardougne, talk to Xenia.
2Yes, I remember you.1Thanks for fixing it!AcceptTalk to Ceril Carnillean.
1So, you want me to turn Philipe into an adventurer.1How do you expect me to create a quest?1Where can I find all that stuff?4I'll come back later.Search the bookcase in the room with Henryeta Carnillean for a book about the Carnillean family.
Talk to Butler Crichton.
1Sir Ceril says you'll help me create a quest.1Yes, let's go.Head into the basement and enter the hole on the east wall (cutscene will begin), then head back to the house.
Go to the first floor and take the red and black dragon head from the wall (2 heads in total).
Open and search the southern wardrobe for the armour and sword.
Tear the net curtain from the north-east wall.
Take the money pouch from the bed or Henryeta's necklace from the dresser.
Search his painting set for red paint.
Talk to Sarsaparilla., then talk again.
3I'm creating a quest for Philipe. Will you help?3Are you just going to stay in here?2You were talking about your ambitions.2I'm directing a drama. Would you like a part?4Damsel in distress1Yes, follow me.Open and search the wardrobe for her dress.
1I need to borrow a costume.
Head to the cellar and talk to Claus the chef.
2Drunken jailerSearch the cupboard, take everything (wooden boards, twine, shears, and Sir Ceril's wine).
Search the barrel of junk to collect rusty spikes.
Pick up the spider from the floor.
(optional) Pick up 7 buckets of water from the floor.
It is faster to skip this step and build a spike pit instead.
Right-click build on the hole hotspot. (The cave going into the next area)
1CobwebEnter the cave and talk to Sarsaparilla and Claus.
1Yes, follow me.1Follow me.Continue through the cave and talk to the goblins.
3Can you help me?3Here, you can have this armour.1Patrolling guardsHead to the south-easternmost part of the tunnels and enter the passage.
Search the spoils near the heap for bone scraps south-west of the room.
Take the cave mouse to have the wolves follow you out.
Head north to the centre bridge.
"Build" the "jailer" hotspot by leading Claus to it.
Use the money pouch on Claus, if he has not taken it already.
Cross the bridge and build the dragon hotspots. The wolves will move into position.
Use the dragon heads on the wolves.
Build the Damsel hotspot.
Use the necklace on Sarsaparilla, if she has not taken it already.
Head back south across the bridge.
Build hotspots in these locations as you backtrack up towards the cellar:
Decoration - on the wall east of the fire
1BloodstainsTraps - east and west of the fire
1TripwireDecoration - west of the fire at the end of the hall
2Scary eyesDecoration - on the north wall before turning around towards the cave entrance
3Impaled skullsObstacle - on the floor in the southernmost corridor, heading towards the cave entrance
2Spike pit
Head back into the house and talk to Philipe.
AcceptPickpocket him. Talk to him again.
4A bag of sweets.Accept1Okay, follow me.Proceed through the cave while Philipe follows.
AnyWatch the cutscene where Philipe attempts to pass the guards.
Talk to Slimepits (one of the goblins) until a dialogue window with the Butler appears - do not continue dialogue until Philipe passes.
Talk to Philipe again to have him follow.
Continue towards Claus.
AnyTalk to Philipe again to have him follow.
Continue towards the dragons and talk to Philipe.
AnyAfter the dragons are slain, a cave wolf matriarch will arrive.
Attempt to attack the matriarch to focus its attacks on you. Dodge or withstand the attacks until Philipe kills it. If you run in circles around the matriarch, most of her attacks will miss and you will take very little damage.
Do not use Protect from Magic or the matriarch will revert her attention back to Philipe.
Talk to Philipe for a cutscene.
1Yes, let's go now!Talk to Ceril.
Talk to Xenia.
4So what happens now?Talk to Ceril.
Quest complete!
Loot the chest near Ceril.
Can you start Carnillean Rising?
Type your name. RuneSquire checks your levels and quests, then plans only what is left.
It's on the way toSliske's EndgameQuest Cape