Desperate Times
What it needs, then every step, ticked off as you go.
Talk to Seren on the first floor of Burthorpe Castle.
AcceptTalk to Osman for a location. (north-east of the table next to Garlandia)
1Do you have anywhere we could plant the garden?Talk to Sir Amik Varze for a workforce. (Directly north of the table)
2Do you have a workforce to plant it?Talk to Azzanadra for seeds. (North-west of the table, next to Commander Zilyana)
1Desperate Times3Do you have any seeds we could use?1YesTalk to Vanescula Drakan for a location. (By the staircase)
1Do you have anywhere we could plant the garden?1Change to Morytania.1Yes.Talk to Zarador for a location. (South-western corner of the room)
1Do you have anywhere we could plant the garden?1Change to Feldip.1YesKerapac will appear. Complete the dialogue and proceed to The Needle.
If the dialogue containing Kerapac does not start, talk to Seren.
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Travel to the Needle and talk to Kerapac.
3Let's get on with it.3Say nothing.1Yes, I'm ready.It is located west of Piscatoris Fishing Colony (Phoenix Lair Teleport, fairy ring, Sixth-Age circuit teleports to Guthix memorial, or via memory strands within the currency pouch).
Close the 5 temporal instabilities
2 on the path from the needle to the house.
1 inside the courtyard of the house.
2 upstairs in the house.
Talk to Kerapac again.
Go inside McGrubor's Wood. Descend into the mysterious hole just south of the house.
1YesNavigate to using fairy ring or the Seers' Village lodestone and go west around the fence to enter McGrubor's Wood.
Run through and investigate the coffin.
Read the letter from Charos.
The location of each key is the same for everyone and the puzzle is the same for each key. However, the solutions to each puzzle are random for each player.
- Have these with you:0/1
Go to the Varrock Dig Site and step on the strange portal near the entrance to the Empty Throne Room. It is found north of the screening station.
Leaving (teleport, logging out, etc) fully resets the puzzle and hints.
for help solving the sliding puzzle:
Create new grid
Set grid to 3x3
- Have these with you:0/1
Enter the Black Knights' Fortress, and step on the portal on the ground floor of the Black Knights' Fortress in the south-east room near the entrance to the fortress.
Follow the key rules above again.
Step on the exit portal to the west.
- Have these with you:0/1
Step on the portal in the south-east room on the first floor of Varrock Palace. The portal is hidden behind the eastern bath screen. King Roald and Sir Amik Varze will be at the table near the stairs.
Follow the key rules above for this part.
Step on the exit portal to the west.
- Have these with you:0/5
Talk to Reldo in the Varrock Palace library (the northern-most room of the ground floor of the palace)
1Use Charos's Necklace.AnyAnyAnyGive Charos 3 rune bars, 2 runite stone spirits, 10 gleaming energy, and 10 mind runes.
Runite stone spirits in an ore box will not work. They must be in the backpack.
- Have these with you:0/1
Gear for combat. Deaths here are non-safe.
Return to The Needle. (Phoenix Lair Teleport, fairy ring, Sixth-Age circuit teleports to Guthix memorial, or via memory strands within the currency pouch)
Talk to Kerapac.
Manoeuver through the paths and kill the 5 Sliske clones, pick up the fragments. Make sure lootshare is turned off.
The Sliske clones appear to spawn from stepping on specific spots, so if the clones don't spawn step through each path comprehensively until they spawn
Combine the fragments into Sliske's mask.
Walk to the bottom of the platform, wear the mask, and kill Guthix.
1Yes - Kill himHarvest the five memories on Naragun, each memory shows up as a yellow dot on the minimap, and go through the dialogue until the NPCs teleport away.
Talk to Guthix near the empty fairy ring.
AnyClick each mutable anima once so both the green particles will end up on Kerapac. There are 4 in total.
Go into the room to the west, jump the gap outside the window on the south-east side, run across the planks, drop down the rock face, climb the rock face, and climb through the obstacle.
Run around through each room and open the door at the last room.
Switch all the green mutable anima.
Use temporal rifts to teleport between levels. There are 3 levels in total with the bottom and top floors containing 1 mutable anima each and the middle floor containing 2.
Redirect the green mutable anima to Kerapac (refer to the image).
Harvest all three unrefined anima (red dots on the image) to unlock the three frozen anima. Make sure to finish the dialogue with each NPC.
Switch the green mutable anima according to the direction on the image. All of these can be clicked while standing on the main floor.
Disable bloom in graphics settings if it is difficult to see the direction the green mutable anima is facing.
After a cutscene, return to the Council of Burthorpe and talk to Seren. (If cutscene doesn't start, talk to Kerapac.)
Can you start Desperate Times?
Type your name. RuneSquire checks your levels and quests, then plans only what is left.
It's on the way toQuest Cape