King's Ransom
What it needs, then every step, ticked off as you go.
Talk to the Gossip south of the Sinclair Mansion (Fairy ring ).
AcceptTalk to the Guard inside the gates.
From the outside, break the eastern smashed window of the mansion (right click to choose break).
You might have to try again because of the dog
Once inside, go to the large room and take the scrap paper next to the fireplace.
Go up to the first floor.
Take the address form from the table in the central northern room and read it.
Search the nearby bookcase for a black knight helm.
Go back down the staircase and "break" the smashed window again to climb out.
Talk to the Guard three times. (you can click away after giving the items to skip the first 2 interactions)
1I have proof that the Sinclairs have left.1I have proof that links the Sinclairs to Camelot.1I have proof of foul play.
Talk to Gossip.
3Tell me about Anna Sinclair.Go to the Seers' Village Courthouse, directly south from the mansion gates.
Talk to Anna.
1Okay, I guess I don't have much of a choice.
Dismiss any followers you might have and go down the stairs to begin the trial.
1Yes, I'm ready.Call the dog handler as a witness, talk to Pierre.
2Dog handler2Ask about the thread3Ask about the poisonYou may need to resize your interface and zoom out before descending the stairs since he appears near the bottom of the screen.
For the following options, talk to the judge to call a witness, then choose who you would like to call:
Call the butler, talk to Hobbes.
3Butler1Ask about the daggerCall the maid, talk to Mary.
4Next page2Maid4Ask about the night of the murderAfter the balloons drop, exit via the gate.
Talk to Anna in her cell.
- Have these with you:0/1
Go to the northeast of Camelot Castle, outside of the castle hedges
Search the statue.
Talk to Merlin.
3What do we do now?1Reclaim Camelot.2Retrieve the Holy Grail.3Save King Arthur.Reach the vent on the northern wall, it should trigger a cutscene in which the imprisoned knights lift Merlin out. Do not reach for the vent again afterwards.
If you don't see a cutscene, then talk to Merlin again and exhaust all options.
Cast Telekinetic Grab on the guard fixing his hair outside your cell door. Ask the knights around if you didn't bring any Telekinetic Grab runes.
Drop trick will work here if you would like an extra hairclip.
Use the hairclip on the metal door.
Complete the puzzle.
To complete this puzzle, you must set each of four tumblers to the correct height. The most foolproof way to do this (although not necessarily the quickest) is to set all tumblers to the lowest height and try the lock.
If a tumbler shows a green circle, do not change that tumbler anymore.
For the remaining tumblers, they will each show a blue or red circle. Increase those tumblers height by one and try again.
Continue until the lock unlocks. This method will take at most six attempts.
Once you have bypassed the gate, climb up two sets of staircases to reach the top floor.
Search the table and click the purple cylinder second from the right.
- Have these with you:0/4
Go to East Ardougne, northeast corner, and talk to Wizard Cromperty.
1Talk about King's RansomEquip your bronze med helm and iron chainbody and unequip other equipment, then enter the Black Knights' Fortress from Edgeville.
If you have the Skull of Remembrance, you can teleport to the floor NaN of the fortress and head down to the floor NaN.
Climb-down the ladder in the south-west corner.
Remove your bronze helm and iron chainbody, then free King Arthur.
Talk to King Arthur. Give him the bronze helm and iron chainbody.
Return to Camelot and talk to King Arthur.
Quest complete!
Can you start King's Ransom?
Type your name. RuneSquire checks your levels and quests, then plans only what is left.
It's on the way toSliske's EndgameQuest Cape