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Once Upon a Time in Gielinor: Finale

What it needs, then every step, ticked off as you go.

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    1. Talk to Closure.

      Accept
    2. Walk into the southern waiting lobby and complete the flashbacks for Kami, Meg, and Philipe.

    1. Each of Kami, Meg and Philipe may be dealt with in any order.

    1. Talk to Kami.

      1Yes.
    2. Talk to Relomia.

      3Assign a task to Fraji.4Fend off the Tiger's Claw!
    3. Assign ally to the Big door (large green door).

      1Kami.
    4. Assign ally to any of the Intricate locks (blue circular matrix at the center).

      2Honovi.
    5. Assign ally to the Strange symbols (the large golden gong to the east).

      3Sojobo.
    6. Talk to Relomia

      4Play back memory.
    7. Talk to Kami after the cutscene.

    1. Talk to Meg.

      1Yes.
    2. Talk to Relomia.

      3Assign a task to the Raptor.4Delay Sutcliffe's return!
    3. Assign ally to the front door of the castle.

      1Meg.
    4. Assign ally to the Black Knight patrol (he stands west of the start of the bridge).

      2Eva Cashien.
    5. Assign ally to the Roof access (the step-ladder east of the start of the bridge).

      3Captain Higgs.
    6. Talk to Relomia.

      4Play back memory.
    7. Talk to Meg after the cutscene.

    1. Talk to Philipe Carnillean.

      1Yes.
    2. Talk to Relomia.

      3Assign a task to Oreb.4Taunt the Bright Inquisitor!
    3. Assign ally to the World Gate controls.

      1Philipe.
    4. Assign ally to the Defender position.

      2Commander Zilyana.
    5. Assign ally to the Bright Inquisitor.

      3Nymora.
    6. Talk to Relomia.

      4Play back memory.
    7. Talk to Philipe after the cutscene.

    1. Talk to Closure twice.

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