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The Golem

What it needs, then every step, ticked off as you go.

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    1. Head east of the Shantay Pass to Uzer (north-east of the fairy ring ).

    2. If running from the Shantay Pass, pick up the phoenix feather on the way.

    3. Talk to the broken clay golem.

      Accept
    4. With four soft clay in your backpack, use one on the golem. All four will be used to repair the golem.

    5. Talk to the golem.

      1How do I open the portal?
    6. Pick up and read the letter west of the clay golem.

    7. Pick a black mushroom, found on the south-east corner of the stairs leading into the ruins.

    8. Climb down the stairs in the ruins east of the golem.

    9. Head to the north-western room and pick up the strange implement.

    1. Teleport to the Varrock Dig Site using the Archaeology journal, or teleport to Varrock and run east, or teleport to Fort Forinthry and run south.

    2. Use the letter on Elissa and talk to Elissa who is east of the winch in the north-east corner of the digsite (just north of The Stormbreaker ship).

      3I found a letter in the desert with your name on.
    3. Head to the Exam Centre just south of the Dig Site.

    4. Search the bookshelf on the southern wall and read Varmen's notes.

    5. Talk to Curator Haig Halen in the Varrock Museum about the statuette. (If The chat options are not coming up make sure you repaired the golem and have read Varmen's notes)

      3I'm looking for a statuette recovered from the city of Uzer.1I want to open a portal to the lair of an elder-demon.
    6. Pickpocket him for the display cabinet key.

    7. Head upstairs and use the display cabinet key on the northwestern most case to get the statuette.

    1. Return to Shantay Pass and cross into the desert.

    2. Go east to the Desert Phoenix, and grab a phoenix feather.

    3. Make sure you un-equip any item porters, as wearing an activated Porter or grace of the elves will teleport the feather to your bank.

    4. Make sure you un-equip the Thieving Cape or Thieving master cape, as they will cause the feather to be noted.

    5. Go to the ruins of Uzer where you started the quest and go back down the stairs.

    6. In the centre of the room will be four alcoves. Place the statuette in the empty one.

    7. Turn the statuettes so they all point north towards the double doors. You may have to click "turn" more than once.

    8. Go north, through the double doors.

    9. Optional: Take the gems from the throne at the north side of the room to unlock the achievement Looting the Demon Throne and obtain two cut rubies, two cut emeralds, and two cut sapphires.

    10. Go back through the south portal.

    1. Go back upstairs and talk to the golem.

    2. With an empty vial in your backpack, right click Grind the black mushroom (Don't left click "Eat" it).

    3. Use the phoenix feather on the black mushroom ink.

    4. Use the phoenix quill pen on a piece of papyrus to get the golem program.

    5. Use the Strange implement on the golem then quickly use the newly acquired golem program on the golem.

    6. Quest complete!

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