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The Slug Menace

What it needs, then every step, ticked off as you go.

0/48steps
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    1. Talk to Sir Tiffy Cashien in Falador park.

      1The Slug Menace.Accept3Goodbye.
    2. Talk to Col. O'Niall on the pier in Witchaven (fairy ring or Cape of Legends and run south).

      3Who are the important people in Witchaven?4That's enough for now.
    3. Talk to Mayor Hobb in the western building just south of Caroline.

      Any2What improvements are you making to the shrine?4Nothing at the moment thanks.
    4. When you try to exit the building, Savant will contact you and request that you scan nearby the Mayor using the Commorb v2

    5. Go back into the mayor's building, stand beside him and begin scanning.

    6. Talk to Brother Maledict in the church.

      4That's enough for now.
    7. Talk to Holgart to the north.

    8. Report back to Col. O'Niall.

      4That's enough for now.
  1. Have these with you:0/1
    1. Climb-down the old ruin entrance west of Witchaven.

    2. Push the wall to your immediate east.

    3. Enter the Wall Opening

    4. Run through the cave until you reach a set of imposing doors.

    5. Take the Agility shortcut (requires level 30).

    6. Savant will contact you.

    7. Scan with the commorb to obtain a door transcription.

    8. Pick up the dead sea slug on the ground nearby. You only need one.

    9. Talk to Jorral in the small Outpost, north-west of West Ardougne.

      2Translations
    10. Traveller's necklace to the Outpost.

    11. Savant will contact you while talking to Jorral and after.

    12. Talk to Col. O'Niall in Witchaven (fairy ring or cape of legends and run south).

    13. Go near the church (a cutscene will begin).

    14. Talk to Brother Maledict in the church.

      2Talk about something else
  2. Have these with you:0/3
    1. Search the Mayor's study desk. You may fail, so repeat until you receive Page 1.

    2. Talk to Ezekial Lovecraft in the fishing shop.

      4You are a bit too strange for me. Bye.
    3. Talk to Col. O'Niall. This step requires 3 backpack spaces.

      5 Backpack spaces
    4. Try to use the swamp paste on the fragments.

    5. Savant will contact you.

    6. Talk to Jeb to reach the fishing platform.

    7. Talk to Bailey to the west.

    8. Use the Sea slug glue on the fragments.

    9. Use the image to solve the puzzle, there are 2 sides to the pieces so you might need to flip some.

  3. Have these with you:0/2
    1. With essence in your inventory, right click the papers to create 5 shapes.

    2. Page 1 to shape a blank earth rune.

    3. Page 1 to shape a blank air rune.

    4. Page 2 to shape a blank fire rune.

    5. Page 2 to shape a blank water rune.

    6. Page 3 to shape a blank mind rune.

    7. Use the blank runes on their respective runecrafting altars.

    8. Warnings

    9. Using spellbook teleports will use the runes you have created.

    10. It is possible to fail at chiselling the essence and/or at converting the blank shapes at the altar. More rune essence will be required if unsuccessful.

    11. Take caution as to not click on the altar, as your essence may be crafted into runes.

  4. Have these with you:0/3
    1. Climb down the old ruins in Witchaven, then enter the wall opening to your immediate east.

    2. Follow the path to the imposing door again.

    3. Use the runes on the door. Immediately after the placement of the last elemental block, a cutscene will happen prompting you into combat.

    4. Kill the Slug Prince.

    5. Talk to Sir Tiffy.

      1The Slug Menace.
    6. Quest complete!

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