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The Tale of the Muspah

What it needs, then every step, ticked off as you go.

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    1. Talk to Erjolf on the mountain north-east of Rellekka. (Fairy ring )

      Accept1Okay, your secret is safe with me.
    2. Jump the flat rock to cross the river.

    3. Enter the Cave opening to the north-west.

    4. Talk to Erjolf about his progress and offer to help.

      2Tell me more about your Trials.2Perhaps I can help with your Trials.2I'm ready to learn how to melt the ice.
    5. Continue through the following dialogue and cutscene.

    1. Take at least 14 driftwood from the driftwood pile (can also be done in smaller batches if backpack space is a concern).

    2. Make-fireraft with the driftwood you picked up.

      4X
    3. You should have 14 fire raft in the backpack.

    1. The following section assumes you are still on the southwest side of the cave.

    2. Block-stream using the ice mound to the west to block the west stream.

    3. Jump the flat rock nearby on your side of the stream (you're now in the NW quadrant).

    4. Jump the flat rock to the northeast (you're now in the NE quadrant).

    5. Block-stream using the ice mound southeast of you to block the east stream.

    6. Jump the flat rock to the northwest (you're now in the NW quadrant).

    7. Walk to the tile as same as the picture shown below.

    8. Launch 5 fire rafts quickly from the northern shore of the pool. Launch them from the same spot such that when they float south, they end up across the east side of the frozen armour and are blocked from leaving the cave by a rock.

    9. You do not need to face correctly to launch fire rafts, the player character will launch the raft into the water next to the tile they are standing on.

    1. Walk to the tile as same as the picture shown below.

    2. Launch 3 fire rafts from the northern shore of the pool. Launch them on 3 adjacent spots that, when they float south, they end up on the north side of the frozen armour.

    1. Unblock-stream using blocked icy stream to the west (unblocks the west stream).

    2. Jump the flat rock nearby (you're now in the SW quadrant).

    3. Jump the flat rock to the southeast on your side (you're now in the SE quadrant).

    4. Block-stream on the southern stream using the ice mound in the southeast.

    5. Walk to the tile as same as the picture shown below.

    6. Launch 4 fire rafts quickly from the eastern shore of the pool. Light them on the same spot that, when they float west, they end up across the south side of the frozen armour.

    1. Unblock-stream using blocked icy stream to the east.

    2. Jump the flat rock to the southwest (you're now in the SW quadrant).

    3. Block-stream using the ice mound to the west to block the west stream.

    4. Walk to the tile as same as the picture shown below.

    5. Launch 1 fire raft from the western shore of the pool. Light them on the spot that, when they float east, they end up on the west side of the frozen armour. You'll need to light the rafts in the western stream, not against the pool shore.

    6. Jump the flat rock to the west (you're now in the NW quadrant).

    7. Walk to the second tile in the picture shown below.

    8. Launch 1 fire raft from the western shore of the pool.

    1. Talk to Erjolf.

      2What should we do now?1Yes, look at the creature.
    2. Exit the cave, climb down the mountain and go north across the narrow strip of land. Head north-east and past the sabre-toothed kyatts in the Rellekka Hunter area.

    3. Talk to the natural historian.

      1Don't you know what a yeti looks like?1Are you any good at identifying creatures?1Okay, I can start describing it now.
    4. Describe the creature to him.

      3It's yellow.2It has four arms.1It has no legs, like a snail.2It has spikes, which run down its spine.2It has a spiky tail, with vicious spines.1It has pincers, like a crab.
    5. Continue dialogue with the historian.

      1What is the creature I described?2Where can I find out more about this creature?
    1. Head north of Pollnivneach along the River Elid to a sand pile.

    2. Dig the sand pile.

    3. After Ali the Wise speaks, talk again and ask about the Muspah.

      3I've found a creature just like this statue.3Why do you think the creature I've found is a myth?3If the Muspah is a myth, how could I have found it?3How can I clear the ice from around the Muspah?4Can you help me get back to the Muspah cave?
  1. Have these with you:0/3
    1. Head back to the Muspah cave.

    2. The ice cave where you started, by Fremennik Province lodestone, or fairy ring.

    3. If you haven't obtained sapphires yet, mine the sapphire rocks nearby.

    4. Cross the floating bridge.

    5. Bore-sapphires in the ice block, then enchant-sapphires on it.

    6. Pick up the four sapphires from the ground, or more will have to be obtained.

    7. Talk to the Muspah and offer to help.

      1I only wanted to help!1That's okay.3What were you doing in the ice?1Tell me about the rejuvenation ritual.1So what do you need now?5Never mind.
  2. Have these with you:0/2
    1. Talk to Erjolf just outside the chamber.

    2. Exit the caves and head north to the icy Rellekka Hunter area.

    3. On the western shore, make-canoe with the fallen log, then travel with the canoe.

    4. Enter the cavern.

    5. Dismiss any followers you have (if Jhallan still says to dismiss your pet, turn off any overrides you may have for other pets).

    6. Slightly south, talk to Jhallan.

      1Yes, follow me. We'll find somewhere you can rest.
    7. Lead him to the far south-west corner of the cave, away from the monsters.

    8. At the end of the path, talk to Jhallan.

      1Is this spot peaceful enough for you?
    9. After speaking, bore-sapphires on Jhallan, then enchant-sapphires on him.

    1. Return to the icy hunter area via the canoe or the Fremennik Province lodestone.

    2. Talk to Erjolf to give him the Muspah tail.

    3. Talk to the natural historian for an experience lamp.

    4. Quest complete!

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