ExperiencedLong to Very LongMembers5 QPElf (Prifddinas)

Underground Pass

What it needs, then every step, ticked off as you go.

0/93steps
Show
    1. Go to first floor of Ardougne Castle in East Ardougne.

    2. Talk to King Lathas.

      Accept
  1. Have these with you:0/3
    1. Talk to Koftik in the western most part of West Ardougne.

      1I'll take my chances.
    2. Enter the cave entrance and go on either the north or south passages with rockslides to bypass the middle swamp.

    3. Talk to Koftik for a damp cloth. Use it on an arrow and then light the arrow.

    4. Make sure you are standing around the bend to the north. Equip your bow and the lit arrow. Fire at the guide rope attached to the bridge.

    5. You may pick up the plank for passing through some traps further in the cave. It is located just after the bridge to the north. Only one is needed.

    6. Continue through the cave to the south-east until you reach a gap north of the rope swing.

    7. Use a rope on the old spike near the northern edge of the gap on your side.

    8. You may need to hover at the tip of the spike as its hitbox is so small. Be sure to select your rope first, then use it on the space adjacent to the northern edge. You will lose your rope in the process.

    9. If you fail the obstacle, you can climb out of the pit via the pile of rocks on the north western wall past some rockslides.

    10. Continue through the cave over the two rockslides until you reach a large grid (5x5) next to Koftik.

    1. Find your path across the grid. Keep a record of the path over the grid for Regicide quest. You will fall through some of the tiles.

    2. You can use the table below to save your path: click a cell to highlight it, and click again to de-highlight it (your browser will remember the path saved in the table as long as you don't clean browser cache for the wiki).

    3. Pull the lever to the south at the end to continue.

    1. Run past the zombie camp, there will be odd markings along the walls of the corridor. These are traps. Search these walls to disarm them.

    2. You can skip disarming by standing right next to the trapped tile and then running to the other side of the tile. This can also be done on the next step.

    3. You can also simply run past the traps, take damage, and then eat to replenish the lost life points.

    4. You will reach a chaos altar, take the north path using a plank on the flat rocks. Take the orb of light. Return back to the altar.

    5. Take the north-west path towards the ogres. Take the orb. Return back to the altar.

    6. Take the middle west path, traversing the flat rocks as before using the plank. Take the orb.

    7. Take the final path and do not pick up the orb right away. Search the flat rock underneath the orb to disarm the trap first and then take the orb. If successful your character will automatically pick up the orb. If not, continue trying to search the rock.

    8. Return to the zombie camp (don't forget about disarming the traps).

    9. Use the 4 orbs on the furnace.

    10. Return to the altar (again, don't forget about the traps).

    11. Climb down the well. You can search the two stacked crates for 2 salmon and 2 meat pies.

    12. Follow the path until you reach the cages.

    13. Pick the lock and dig the mud in the south-easternmost cell.

    14. Walk west and cross the ledge.

    15. Reaching the eastern side of the wooden bridge maze.

    16. If you have level 50 Thieving, you can bypass the wooden bridge maze:

    17. Enter the room to the south

    18. Pick-lock on the cage

    19. Head east and avoid the bubbles. If you step on a bubble, you will have to start from the beginning, without a rope. Avoid standing in the same place for too long, as this can also set you back.

    20. If you lack level 50 Thieving, cross the wooden bridge maze to get to the other side. If you fall, try again.

    21. At the first intersection, go south

    22. At the second intersection, go north

    23. At the third intersection, go north

    24. Head south and enter the obstacle pipe.

    1. Search the unicorn cage to find a piece of railing.

    2. Use the railing on the boulder south of the unicorn.

    3. Search the smashed cage to get a unicorn horn.

    4. The piece of railing can be dropped.

    5. Pass through the tunnel north of the cage, until you reach 3 paladins.

    6. If you are low on health, talk to Sir Jerro for some free food and potions. You will need 7 backpack space.

    7. Kill them and take their badges. Requires 3 backpack space.

    8. Continue forward, using your plank on the flat rocks, until you see a well.

    9. Use the badges and unicorn horn on the well.

    10. Open the door.

    1. Reach the dwarf camp in the cavern below by following one of the below methods.

    2. Head south along the wall to the south-east corner then head west along the south wall to find the cave stairs there. Take the stairs down.

    3. There are also stairs in the north-west corner that may be easier to find but will require players to make their way through the herd of hostile soulless in the centre of the cavern below on the way to the dwarf camp.

    4. Fail a bridge jump.

    5. Koftik will appear with some brief dialogue.

    6. After the dialogue is finished, go to the dwarf camp in the cavern's south-western corner.

    7. Talk to Niloof the dwarf.

    8. Go back up the stairs to the east.

    1. Head to the central part of the map by crossing the wooden bridges to pick up the witch's cat, the cat should be wandering out on the bridges and platforms north-west of her house (marked by a yellow dot on the minimap). The witch's house is the most south-eastern platform.

    2. Use the cat on the door to the witch's house.

    3. Open the door to the house.

    4. Search the chest in her house for a few items and the History of Iban book.

    5. Click the chest once to trigger a dialogue. Prematurely ending the dialogue will require you to wait for the chest to close, or logout.

    6. The History of Iban can be dropped.

    1. Kill Doomion, Othainian, and Holthion west of the witch and take their amulets.

    2. Open and search the chest north of the middle demon.

    3. Pour Iban's shadow on the doll of Iban.

    4. Return downstairs and talk to Klank the dwarf, taking his gauntlets.

    5. Take the bucket in the large house. Use it on the barrel in the smaller house to receive a dwarf brew.

    6. Run east to a tomb in the south-east corner of the cave

    7. Use the dwarf brew on the tomb.

    8. You will not need a bucket for the rest of the quest.

    9. Light the tomb to obtain Iban's ashes.

    10. Use Iban's ashes on the doll of Iban.

    11. Run to the furthest north-east corner, kill Kalrag the spider.

    12. *IMPORTANT* Upon killing Kalrag, the blessed spiders will begin attacking with range, so quickly enable Deflect/Protect from Ranged and run away from the spiders.

    1. Go to the north-western corner and ascend the stairs to the half-soulless area.

    2. Walk south to the third walkway and cross the bridge.

    3. Walk north to the first cage, then walk east to the next cage.

    4. Walk a little north then west from here to the cage containing Iban's dove (lowest platform in the centre of several others).

    5. Equip Klank's gauntlets to prevent taking damage.

    6. Search the cage to find Iban's dove.

    7. Use the Iban's dove on the doll of Iban.

  2. Have these with you:0/1
    1. Head back towards the most recent bridge you crossed BUT.

    2. Instead, follow the bridge to east, then south-east towards the Disciple of Iban.

    3. Kill a Disciple of Iban, grab both the Zamorak robe top and Zamorak robe bottom.

    4. Un-equip everything and equip the robes. You don't need planks or rope anymore.

    5. If you don't have 3 free backpack spaces you will miss out on 15 death runes and 30 fire runes because you will instantly be teleported away after Iban is destroyed.

    6. Jump the bridge to the south and continue south-west to the large door

    7. Open the door to enter Iban's temple and use the doll on the well.

    8. Low level players should try to time the magical spikes to prevent being hit.

    9. Talk to Koftik at the west end of the cave.

    10. Return to King Lathas in Ardougne.

    11. Quest complete!

Can you start Underground Pass?

Type your name. RuneSquire checks your levels and quests, then plans only what is left.

It's on the way toTirannwn: Isafdar entryLletyaPrifddinasMax Guild tower