A Void Dance
What it needs, then every step, ticked off as you go.
Speak with Commodore Tyr at the Void Knights' Outpost.
Accept1Why do you need me?1Wait, you're sending Jessika?2Where should I start?3I'm on my way.Speak with Captain Korasi.
Head to the Port Sarim docks and speak to Korasi.
2On my way.Right-click talk to Captain Tobias, just north of Korasi.
2No, thank you.Speak with Gerrant in the fishing shop.
1I'm tracking an escaped animal.Or, if Heroes' Quest is complete
2I'm tracking an escaped animal.Follow the path pictured right, searching the bushes, plants, and stones.
Finally check the mound.
Return to Captain Korasi at the docks.
2See you there.Talk to the Bartender in Port Sarim's pub.
2Bye then.Or, if Rocking Out is complete
3Bye, then.Search the piles of junk on the floor at the north-east corner for a key.
Go down the trapdoor in the north-west corner of the pub.
Inspect the suspicious-looking wall on the north side wall.
Open the door to the room south.
Complete the puzzle (follow the steps below, or alternatively, use the image on the right to position the barrels in order to push out the barrow along the red-line path):
After completing the puzzle, leave the room.
Speak with the Bartender again.
AnyAt some circumstances you may still be stuck inside the room even after the empty barrel is out, you may hop worlds and climb down the trapdoor again or right click the whistle in your inventory and reset puzzle.
Toggle high contrast mode using the world map to see the highlighted trail better.
Speak to Korasi on the dock.
3To Musa Point, then.Travel to Musa Point by paying Captain Tobias, just north of Korasi.
Speak with Zembo in the pub.
3Seen anything odd lately?Speak with Shopkeeper Kofi in the general store directly west of the pub.
Take-from the table in the south-west corner of the shop.
Use the chisel on the plank to make a jointed plank and a jointed log.
Use the jointed plank on the jointed log to make a joist.
Use the joist on the Shop wall on the north end of the shop.
Talk to Kofi for a cutscene.
Follow the trail just like the one at Port Sarim.
After Korasi and Jessika appear, search the mound again to get wood shards.
Finish dialogue with them.
3Onwards, then.With at least 16 free inventory spaces, head to Rimmington.
Ask Rommik in the crafting shop about the waxwood.
1I need to ask you about waxwood.
Go to westernmost building in Rimmington (Chemists's House, long with a green Taskmaster asterisk in it).
Inside, on the Eastern wall, talk to Korasi.
3I'll see about this experiment, then.Talk to the Chemist.
3Ask about A Void Dance.1Analyse the sample.Analyse the sample by keeping the power and heat at an OK level and keeping the current ingredient as the desired one.
2Analyse the sample.When you start to analyse the sample, the in-game table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
If you are struggling refer to the full guide for more details.
Accept Jessika's offer to teleport you to Falador Park.
1Go with Jessika.Talk to Korasi or Jessika.
South of the east Falador bank, talk to Ali Tist.
2Yes, I would.Attempt-puzzle with the puzzle box.
Return to Korasi or Jessika.
Propose a solution to open the box.
AnyAnyAnyTalk to Ali Tist and then to Korasi or Jessika.
On the floor 3 of the western tower of White Knights' Castle, talk to Sir Amik Varze.
2Speak about the A Void Dance quest.With the search warrant he gives, go back and talk to Ali Tist.
1I want to examine your stock.
- Have these with you:0/1
An onion can be picked from the field nearby the wandering man with a walking stick at the location of Clue #2.
Speak with Korasi or Jessika to get a commorb.
You can right click the clue scroll to dig.
Try to enter the hatchway and then again to enter the hideout.
Talk to Korasi or Jessika for a second cutscene.
Talk to Korasi or Jessika again for a void drone 'bug'.
Investigate the low box near the door without being caught by the workers to place the drone.
Wait until some workers go by, a cutscene will play.
Investigate the low box to retrieve the drone.
Talk to Jessika.
Pick-pocket a worker walking south from the guarded door.
Knock on the guarded door.
AnyTalk to Korasi.
Enter the next room then right-click murder any indentured worker.
- Have these with you:0/1
The enemies in next room can drain your prayer points to heal themselves.
Enter the next door. Kill the Black Knight Guardian on your side.
Talk to the pest cage (void leech).
4Enough of this.AnyAccept the teleport to the Void Knights' Outpost.
1Go with Korasi.Talk to Commodore Tyr for a cutscene.
If you cancel the cutscene, you may need to lobby.
Quest complete!
Can you start A Void Dance?
Type your name. RuneSquire checks your levels and quests, then plans only what is left.
It's on the way toSliske's EndgameQuest Cape