Back to the Freezer
What it needs, then every step, ticked off as you go.
Talk to Chuck in the Ardougne Zoo
1Back to the Freezer QuestAcceptNote down the blue text.
Alternatively, the Passphrase may also be found in your quest journal.
North-east of the Rellekka marketplace, talk to Skot or Mundsen.
When prompted, tell them the passphrase from Chuck.
After telling the passphrase, finish the dialogue and cutscene.
South-west of Pollnivneach, talk to Dundee (gnome next to the tent), who will give you a crocspeak amulet.
1Ask about the penguins.Equip the crocspeak amulet.
Just west, talk to Croc.
4ByeSouth-west, investigate the T.A.R.D.I.S.
Return to Chuck in Ardougne.
1Back to the Freezer QuestNote down the agent's favourite food Chuck tells you. Favourite food may be found in your quest journal.
Return to the T.A.R.D.I.S.
Unequip any item in your cape, main-hand and off-hand slot.
With your clockwork suit in your backpack talk to any named penguin and you will automatically equip your clockwork suit.
If you don't have a clockwork suit with you return to the zoo and speak with Chuck. Chuck will give you a clockwork suit.
In order, talk to the following penguins:
Emperor Wing
1Remind me what happened.2What happened to you at the party?Elon
2What happened to you at the party?Hugh
2What happened to you at the party?Gordon
2What happened to you at the party?3Are you a spy?Gordon will give you a G.P.S. If he does not, simply talk to him again.
Walk to the edge of the icy patch to get out of the clockwork suit.
- Have these with you:0/1
Head to the pier north of Fremennik Province lodestone and north-east of Rellekka, travel to the Iceberg via the smaller boat.
Locate with the G.P.S., follow the directions until you find the Mysterious Hatch.
To the north-east, right click Jim the polar bear and choose "Tuxedo-Time".
Interact with the hatch and type in "1234" to enter.
Enter the north-east room and search the interactable cupboard on the north wall for a hat.
Exit the room and then follow the corridor south.
Head west and take the first turn north. Enter the large door leading to the large room in the centre of the bunker.
Enter the locker room to your west and search Gordon's locker on the west side for the de-lore-ing device parts list and de-lore-ing device (incomplete).
Exit the large door to go back to the main corridor (make sure you interact with your side of the door).
Enter the southwest room full of crates and search or look in them until you find both a hammer and flax.
In the north-western most room, Peruse the ice shelf (looks like a normal shelf) for The Penguin Book of Gielinor.
Behind you, Get Ice from the Ice Maker by the door to take ice cubes.
Use the hammer on the ice cubes to create the flax cap-ice-i-tor.
Use the flax cap-ice-i-tor on the de-lore-ing device (incomplete) for the de-lore-ing device.
Operate the de-lore-ing device.
Take the monkey wrench (north & slightly east), use it on the de-lore-ing device then operate the device again.
Take the penguin bongos and cowbells in the north-west corner, use either on the device, operate the device again.
Pick cabbage, use it on the device, operate the device again.
Speak to the man with a dragon pickaxe, use worthless old boots on the device, operate the device one last time.
Talk to Gordon in the south-western room.
Talk to Elon in the centre of the bunker.
Get the fishing rod from the corner of the War room south of the big door.
Go to the 'cold storage' crate room in the southwest and search until you have both the cog and coolant holder.
Use the cog on the fishing rod to create the 'fishvention' rod.
Go to the western room with the snowmaker and gather Pure S-now from the pure snow piles - wait until you have gathered all 2,000. (Process takes about a minute)
Search the crate north of the Mysterious Ice Block in the same room for a lemon.
Use the Mysterious ice block in the room to craft 2000 lemon sole runes.
Go to the north-western room and use the ice cooler and the coolant holder from your inventory on the Ice Maker to create cool-ant and an ice box.
Talk to Buzz who is in the prison in the eastern room for 21 killerwatt energy.
Leave the bunker via the door to the north.
Walk east, talk to Jim the polar bear to exit your disguise.
1Yes
- Have these with you:0/1
Equip your insulated boots and prepare for combat.
Make your way to the top floor of Draynor Manor (staircase then ladder).
Enter the eastern room, then the Interdimensional Rift.
Kill 10 Killerwatts until you have 121 killerwatt energy.
- Have these with you:0/4
Return to the iceberg.
Head to a pier north of Fremennik Province lodestone and north-east of Rellekka, travel to the Iceberg via the smaller boat.
Head north-east of the iceberg to Jim and right click "Tuxedo-Time".
Re-enter the bunker via the Mysterious Hatch.
In the centre of the bunker, talk to Elon to give him all the items.
Fill the energy container to the north-west with your divination energy.
Configure the battery control station, north-west.
Solve the puzzle. See the full guide for advice on solving the puzzle.
Once complete, speak to the following penguins, in order:
Elon, in the same (central) room, roaming around T.A.R.D.I.S.
Gordon, in the south-west room (northern part).
Hugh roaming around the north-west room.
Emperor Wing, in the central room again, easy to recognise due to his size.
Click the T.A.R.D.I.S. in the centre for a cutscene.
Return to Chuck.
1Back to the Freezer QuestQuest complete!
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