GrandmasterVery LongMembers2 QPDwarf (Red Axe)

Birthright of the Dwarves

What it needs, then every step, ticked off as you go.

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    1. If you have just finished King of the Dwarves, you must leave Keldagrim and come back or re-log to make Veldaban appear.

    2. Talk to King Veldaban on the top floor of Keldagrim Palace.

      1Hello, Veldaban.1So you're king - what now?3So what are you going to do?Accept2Okay, bye.
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    1. Enter the records chamber cave to the west of the bank (along the west wall).

    2. Talk to Lieutenant Brae.

      1He's not coming. He sent me instead.? Thanks.
    3. Talk to Vigr.

    4. Talk to Brendt.

      2Why did King Sorvott say you were from the Red Axe?2I'll come back.
    5. Talk to Grundt.

      3What was the nickname of your ship's captain?
    6. Talk to Brendt.

      3Grundt says the ship's captain was Sigridsdottir.AnyAny
    7. Talk to Klaas.

      1Calling for the overthrow of the king is treason.1How do you know Veldaban isn't the rightful king?2I think the Red Axe told you to say this.3I'll come back.
    8. Go to the western ground floor of the Consortium in the north-eastern room.

    9. Talk to Sieglinde.

      2I want to search the workshop.3Bye.
    10. Right click search the furnace.

    11. Read the bundle of letters.

    12. Go to the King's Axe Inn, south of the bank, and talk to Meike.

      1Klaas is calling for a revolution.1Why does Klaas think Veldaban isn't the rightful king?1Could he have got the idea from the Red Axe?2Goodbye.
    13. Return to the cave the suspects are in.

    14. Talk to Vigr.

      1Here are some letters I found in your workshop.Any
    15. Talk to Klaas.

      1I spoke to Meike. She vouched for you.Any
    16. Don't forget to judge all the dwarves and make sure they are gone. Otherwise you won't find Veldaban in the cave later on.

    17. Return to King Veldaban.

      1I've dealt with the suspected spies.1Vigr said the Red Axe broke off contact with him.2Goodbye.
    1. Go to the Taverley Dungeon and kill chaos dwarves (south of the Lesser demons) until Ikadia the Exile appears.

    2. After she talks to you and teleports away, go to the chaos druid circle in the north-eastern corner of the dungeon and talk to her.

      2I am ready.
    3. Defeat her and talk to her again.

      AnyAny
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    1. Go to the Yanille's Watchtower

    2. Use Watchtower Teleport or Watchtower teleport tablet

    3. Alternatively, teleport to Yanille lodestone to Yanille and use the northern shortcuts to go under the north wall (requires 16 Agility) then west outside the northern wall

    4. If you do not have the Watchtower quest completed, Climb-up the Trellis on the northern side of the Watchtower.

    5. Dismiss any Summoning familiar you have, and talk to the Watchtower Wizard on the top floor.

      3King Veldaban sent me.Any1I'm ready.
    6. You'll be given a memory wand. Keep the wand for the rest of the quest, do not destroy it.

    7. Use the wand on the 4 floating objects.

    8. Catch all the loose memory fragments. There will be 16 fragments total, 4 of each type.

    9. Investigate each memory void. Based on the text that appears, use the corresponding memory fragment on the memory void following the table below:

    10. After the cutscene, return to King Veldaban.

      1I investigated Taverley dungeon.Any1I got a wand from the Watchtower Wizard.2I'll keep hold of it.2I'll meet you in the Barendir caves.
    1. Enter the Barendir caves southeast of west Keldagrim. The caves can be accessed by selecting "Travel" on the Dwarven Boatman on the eastern side of Keldagrim near the northern bridge, or selecting "Cross-river" on the Dwarven Ferryman to the south of western Keldagrim.

    2. Proceed to the north end of the tunnel and enter the cave at the end.

    3. Talk to Veldaban. If Veldaban isn't there, make sure the cave with suspects is empty.

    4. Talk to Nulodion. He'll give you explosive gears.

    5. Fire the cannon. This part is not a safe death. Should you die, your gravestone will be a short walk inside the Barendir caves.

    6. After the cutscene, stand behind the pillars to get the cannons to shoot them down, and sabotage the cannons as you progress. The first one is to the west. Do not stand near a cannon if it is about to explode, as it will hit for 5,000+ damage. Praying against range is strongly recommended.

    7. After destroying all 5 cannons, walk up onto the platform with Colonel Grimsson.

    8. Pull the lever that's on top of the platform above the minecart, then get into the mine cart.

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    1. After getting in the cart, there will be a cutscene and you will end up in another memory.

    2. Use the Memory wand on the royal Red Axe standard (flag, west of Veldaban), the Zamorakian Chaplain, and the chaos dwarf standing next to him.

    3. Catch all the loose memory fragments. There will be 9 fragments total, 3 of each type.

    4. Investigate each memory void. Based on the text that appears, use the corresponding memory fragment on the memory void following the table below:

    5. Talk to Veldaban. You will then be put into the next memory.

    6. In the next memory, use the wand on the two trolls directly next to Grimsson (each provide 6 memory fragments) and repeat the memory fragment process following the table below:

    7. Talk to Grimsson (his dialogue won't appear while he's busy fending the trolls).

    8. In the next memory, use the wand on Zamorak and repeat the memory fragment process.

    9. In the next memory, use the wand on the 3 dwarves, catch the memory fragments only when they're not labelled "dangerous", and repeat the process following the table below:

    1. Kill Grunsh or let him go.

    2. Enter the eastern doorway behind King Veldaban, then enter the palace and go up to the first floor.

    3. Try to open the door with the chaos dwarf behind it.

    4. Right click and talk to one of the directors.

      4My friend here would like to join the Red Axe.
    5. Kill 7 of the 8 directors.

    6. Talk to the remaining director.

    7. Go upstairs to the top floor of the palace.

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    1. You can teleport out at any time. When you return, the fight will resume from after the last person you killed (Grimsson, Chaos Grimsson, or Chaos Hreidmar). If you place a dominion marker during the first phase of the fight, you will lose it. To retrigger the fight, enter the north cave in the Barendir tunnels.

    2. Talk to Grimsson and begin the fight.

      3All right, Grimsson - bring it on.
    3. Kill Grimsson. If Veldaban dies, you will respawn outside the cave and need to re-enter and try again from the start.

    4. Kill Chaos Grimsson. Try to lure and isolate him on the side with the stairs, just outside the main room. When his adrenaline bar fills up and he's about to charge you, go down the stairs and wait for 10 seconds before coming back up.

    5. Kill Chaos Hreidmar.

    6. Either kill or save Veldaban.

      Any
    7. Speak with any director.

    8. Quest complete!

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