Nomad's Elegy
What it needs, then every step, ticked off as you go.
Make sure you have combat equipment (but not your familiar yet) from this point. If you die, you will be returned to Death's office and will have to leave and re-enter via Death's Hourglass (i.e. not War's Retreat) to resume progress with the quest.
Speak to Zimberfizz in the Soul Wars area.
2Talk about Nomad's ElegyAcceptInvestigate Nomad's tent to the east.
Investigate the throne, some crystals to the west, and sticky goo south of that.
Investigate the strange emissions to the southwest. You will be sent to Death's Realm.
Go through the dialogue and travel through Death's door to the north (the mosaic of Death behind his desk).
Speak to Death again.
1What do we need to do now?5I have to go.Embark on the Bloodstained Jetty to the north-east. (You cannot bring a familiar here.)
1YesIf you leave the Underworld, you can return by entering Death's Office from Draynor. Do not enter from War's Retreat.
Defeat oncoming waves of Bandosians to protect the cave goblins. There are three waves, and progress is saved after each wave. Aggression potions can help, though some of the Bandosians can slip past.
- Have these with you:0/1
Embark on the Dusty Jetty to the north-west.
1YesSpeak to Astrid/Brand.
Speak to Korasi/Jessika in the house north of Bob's Brilliant Axes.
Travel to the south-west of Lumbridge Castle grounds. Speak to Wizard Grayzag for half of Korasi's/Jessika's memories.
1I'm not Korasi/Jessika.3My name is Korasi/Jessika.2Wizard Grayzag?2You represent danger.4I am not afraid of you!1Then I won't fail.Travel to the of the Lumbridge Castle wall using the southern gate ladder (not within the main castle keep), and speak to the person you saved in The Void Stares Back to recover the other half of Korasi's/Jessika's memory.
Combine the memory halves.
Return Korasi's/Jessika's completed memory to her north of Bob's Axes.
Talk to Hazelmere on the of Lumbridge castle.
Find and talk to him again on the and above on the above where the bank normally is by using the ladder on the north side of the building.
Climb either of the two tower ladders of the castle gate (not within the main castle keep); he will be on the.
Speak to Hazelmere in what would normally be Bob's Axes.
Speak to Hazelmere west of Lumbridge Castle.
Speak to Hazelmere next to Astrid/Brand.
1I need you to help me fight Nomad.
Speak to Xenia in the Lumbridge Castle.
AnyAttempt to open the chest in the northern room on the.
Kill Guilt, pick up the guilt ridden key, then open and search the chest for a Xenia memory half. The key will not drop if you are in a group.
Climb to the and attempt to open the chest in the room.
Kill Shame, pick up the shame filled key, then open and search the chest for a other Xenia memory half.
Combine the memory halves and return the completed memory to Xenia.
Talk to Astrid/Brand.
AnyEnter the portal to leave.
1Yes.
Plan the war table in the centre area.
Begin interrogating Legio Septimus. The player has the option to kill him outright by repeated torture which will end this section quickly, or to make his willpower low and restore his sanity high, so he answers your questions truthfully which unlocks a shortcut in the battering ram battle later.
To kill him outright, select Threaten him, then 'remove' crystals until Legio dies.
1Ask him about subject1Tell me about Nomad.1What is Nomad's plan?2Who was Nomad's master?3Tell me about Nomad's defences.4How do I defeat him?5Back2Tell me about the Order.1What is the order up to?2What do they need the souls for?3Why are you working with Nomad?4Ask something else2Threaten him2Threaten him2Threaten him2Threaten him2Threaten him3'Remove' crystals3'Remove' crystals3'Remove' crystals3'Remove' crystals3'Remove' crystals3'Remove' crystals3'Remove' crystals3'Remove' crystals3'Remove' crystals3'Remove' crystalsTo fully interrogate him instead, threaten him until it is no longer effective. Then use Zanik's Good Cop option and Xenia's Bad Cop option until his sanity is about 50%. Then use Charm to lower his willpower to about 50% as well. Finally raise his sanity back up to about 80% using Zanik's Bad Cop option and Xenia's Good Cop Option. Ask the questions, and his answers should be sane and cooperative. Once answered, choose whether to kill or release him (choice currently has no effect on future events)
If you fail at any point, just go back in and click on the War Table.
Click the war table and select any two companions.
Collect 25 wood and 25 metal. You can put both companions on the same material; by the time you complete the other, they will be finished.
Leave through the exit once complete.
Build the battering ram to the north (takes a few minutes while dialogue plays).
Return to the war table.
Slowly walk the battering ram across the bridge and through the doors.
It is recommended to use an Aggression potion for this next part, to keep the focus of the enemies on you rather than the battering ram.
Suggestion 1: Put Zanik north-west by battering ram, Death north-east and the remaining four block off the start of the bridge while fighting.
Suggestion 2: Place your companions three on each side of the ram, and stand on the bridge's edge blocking off all the monsters while using an aggression potion which requires level 82 Herblore. Fight or withstand the attacks until the ram is done.
Choose to either head north and assault the fortress head-on, or if you unlocked the information in the earlier interrogation, detour through the east door and enter the secret passage in the north wall of the cave, which will bypass the second half of the assault.
Once inside, you'll have to fight Nomad.
- Have these with you:0/1
If the Persistent Rage relic power is unlocked, it can be used to allow Regenerate to heal Xenia and Death during the following encounters without draining your character's adrenaline.
If at any point you leave, you can enter Death's hourglass in Draynor.
2Continue 'Nomad's Elegy'.
Dwindle away Nomad's health, and move away from the centre of the bridge to avoid Gielinor's hand. Also move away from shadows that appear on the ground to avoid rapid powerful magic attacks. Use Surge if you can.
Stand in the middle of each of the three sections in the area and constantly use the 3 abilities made available. Move to the next one when one side is finished.
Use Fire Blast when Rorarii are present.
Use Shield Dome when Gladii are present.
Use Shadow Stalk when Scutarii are present.
Every time you attack a Capsarii, it will heal Xenia for a small amount.
In addition to the previous phase's attacks, when Nomad teleports you near him and orders you to 'face his wrath', switch to your shield to use Resonance to negate any and all damage from the attack.
Go directly north, south, east and west of Gielinor. Each time provoking him and quickly getting out of the way, to then use Scythe on the hand, and finally claim the released spirit.
In addition to the previous phases' attacks, Nomad will create a clone of himself when he reaches half health. Kill them both (you might kill Nomad first, in which case you will move on).
Quickly and without stopping, run around the area anti-clockwise, releasing the souls as you get in the middle of a group of them. Make sure to get over half of the initial total number of spirits.
The more souls you release, the more powerful the attack reflected onto Gielinor will be.
Once all souls have been released, continue circling until Gielinor stops firing the beam, then shield yourself from Gielinor's attack with the ability, in order to reflect the damage onto Gielinor.
You will have to repeat this process a few times.
In this phase, Nomad will only be using rapid melee attacks. Kill him by any means. If using Ranged, Magic or Necromancy, then you can run around the room to avoid damage from Nomad, using Surge to gain distance. Watch out for Gielinor's attacks. Protect from Melee or Deflect Melee, especially combined with Devotion, can reduce or negate much of Nomad's damage in this phase, though the speed of his attacks can still be problematic.
Choose who ends Gielinor.
AnyDecide Nomad's fate.
AnyAnyAnyAfter the cutscene, speak with Death.
AnyChoose Zanik's fate.
AnyAnyAnyQuest complete!
Can you start Nomad's Elegy?
Type your name. RuneSquire checks your levels and quests, then plans only what is left.
It's on the way toSliske's EndgameQuest Cape