GrandmasterVery LongMembers3 QPSliske's Game

Sliske's Endgame

What it needs, then every step, ticked off as you go.

0/79steps
Show
    1. Talk to Relomia in Draynor Village.

      1Sliske's Endgame.1Where are the gods?Accept
    2. Talk to each of the gods.

    3. Talk to Seren and Zaros up in the Tower of Voices by using the stairs north-east of the Prifddinas lodestone.

      1Speak with Seren about Sliske's Endgame.
    4. Talk to Saradomin in the throne room on the east side of the floor 3 of White Knights' Castle.

    5. He may not speak to you if you have the title active. Lobbying may be necessary if he only insults you.

    6. Talk to Armadyl on the roof of his tower north-west of Port Sarim.

    7. Go up the tower by the teleporter.

    8. Climb up the stairs on the west side to the roof.

    9. Talk to Zamorak on the first floor of Black Knights' Fortress or at Zamorak's hideout.

    10. You may get there by using the mind altar teleport to mind altar, a communication device, or a Skull of Remembrance.

    11. Talk to Icthlarin in Death's office by entering through portal in the north of Draynor Village.

      2Speak to Death about Sliske's Endgame
    12. You cannot go from War's Retreat directly.

    13. Talk to Relomia in Draynor Village.

      1Sliske's Endgame.
  1. Have these with you:0/1
    1. Dismiss any familiar or follower you may have following you.

    2. Talk to Relomia in the Heart of Gielinor campsite (west of the entrance, outside of the Heart of Gielinor).

      1Yes, I am prepared.AnyAny
    3. Defeat Nomad. He uses melee/mage and doesn't use special attacks.

    1. Run through both the mazes to the exit on the north-east. The solutions are given below.

    2. The green lines show the main path to follow, and the blue lines lead to puzzle rooms off the main map that must be completed.

    3. See the puzzles section below with help solving the puzzles.

    4. Return to the green paths after completing the puzzles.

    5. The orange lines lead to optional cutscenes.

    6. These maps and your minimap may not line up exactly until the puzzle rooms have been completed as completing puzzle rooms rotates parts of the labyrinth.

    1. An accessible colour palette for the map solution can be found at Sliske's Labyrinth.

    1. The location of the puzzle rooms are constant, but the puzzles themselves are different for each player.

    1. If you get a rotation puzzle, then you need to:

    2. Click the Solution panel to view the Clue

    3. Use the table below to find the Solution

    4. Rotate the Shadow casters till they match the solution.

    1. If you get a projection puzzle (one large Sliske face on the floor), then you need to:

    2. Kill any wights in the room to obtain missing Masks (they will drop a Mask of Glee, Mask of Sorrow or Mask of Indifference)

    3. Click the Viewing panel to begin the projection mode

    4. If it says one of the projectors are damaged, repair them

    5. Rotate the Shadow casters till it forms the solution image shown on the right (a complete Sliske mask)

    1. If you get a room with shadow casters and the command Take Mask is visible when you rollover a caster, then you need to do the below steps.

    2. If you drop items from your inventory to make room for the masks, they will be permanently lost upon completion of the puzzle if they are still on the ground.

    3. Click the solution panel to view the Clue, then view the Solution from the table in the section above

    4. Kill any wights in the room to obtain missing Masks (they will drop a Mask of Glee, Mask of Sorrow or Mask of Indifference)

    5. Take the mask from all the casters that don't match the description, and re-attach the mask on another caster till it matches

    6. When all the casters are matching the solution, the puzzle will be solved

    1. If you get a room with a spotlight, you need to stand in the spotlight until the bar fills up.

    2. Stand in the spotlight

    1. At the end of the maze, ascend the stairs

    2. Participate in the race and go through the dialogue and cutscenes

      Any
    1. There is a teleblock in place; however, you can leave the arena by using the portal's right-click option. You can have a familiar for the fight.

    2. Use the purple exit portal to leave, and prepare for a tough fight with the best combat gear you have.

    3. Tier 90 armour like masterwork equipment greatly helps.

    4. Bring a beast of burden with high healing foods.

    5. Return to Relomia using The Heart teleports and resume the battle against Sliske

    6. The fight is divided into 3 phases, at the end of each phase you can bank and return to resume from that checkpoint

    1. Fight against wights of increasing difficulty, kill enough of them to increase the progress bar on top.

    2. Use Deflect Melee or Deflect Ranged depending on the types of wights you are fighting

    3. Be aware that all remaining unstable wight footsoldiers will explode at the end of the wave, potentially causing death if the player is surrounded but you will continue onto the next wave when you return.

    1. This part of the fight can be extremely difficult. It is highly recommended to stand between the middle and western rifts at all times, beginning while Sliske is talking. This prevents Linza from attacking throughout the fight.

    2. Kill Nomad.

    3. Use Deflect Ranged while fighting him.

    4. Nomad plants mines and Gregorovic rains damage on the arena. Make sure to walk off of marked tiles.

    5. Kill Linza the Disgraced.

    6. Use Deflect Melee while fighting her.

    7. Linza reflects damage which is less deadly after she's the only surviving boss.

    8. She also has a blue charged bar that appears above her head and does a very high damage move. She will also bind before she does this move so have surge or freedom ready. It is recommended to dodge this attack.

    9. Kill Gregorovic.

    10. Use Deflect Ranged while fighting him.

    11. The spirits that spawn towards Gregorovic will heal him if they reach him. Kill them before they touch him.

    1. Kill Sliske. You cannot use deathtouched darts to kill Sliske.

    2. Use Deflect Magic throughout the fight as the majority of the damage will be magic classed. Keep in mind that prayer points are drained faster than normal in this fight.

    3. If you are having trouble, wearing the Armour of Trials and wielding Vanquish can help greatly has it can provide a 25% defensive and offensive bonus during the fight if you die 5 times in a row.

    4. Beware of his special attack where several shadow pits will appear below your feet. Step away to avoid significant damage. He will summon 4 shadow pits in the first round, 5 in the second, and 4 in the subsequent two rounds. On rounds 3 and 4, Sliske's attacks will predict where you are walking towards on the 4th and final shadow pit.

    5. Attack Sliske until he reaches 10,000 health, he will teleport away.

    6. Destroy the Power Source in the centre of the room.

    7. Attack Sliske until he reaches 10,000 health again.

    8. Enter one of the rifts. Sliske will bring you back into the arena.

    9. Attack Sliske until he reaches 10,000 health again.

    10. Jump on the rock formation in front of Sliske.

    11. Attack Sliske until he reaches 10,000 health again.

    12. Defeat Sliske one final time. You have unlimited life points and adrenaline and all ability cooldowns are halved. (If you have Onslaught Ability you can kill him automatically)

    13. Talk to Jas. (Except insulting Jas - does not allow you to continue)

      AnyAny
    14. Talk to the gods on the surface.

      AnyAnyAny
    15. Return to Relomia in Draynor.

      1Sliske's Endgame.Any
    16. Quest complete!

Can you start Sliske's Endgame?

Type your name. RuneSquire checks your levels and quests, then plans only what is left.

It's on the way toSliske's EndgameQuest Cape