The Darkness of Hallowvale
What it needs, then every step, ticked off as you go.
- Have these with you:0/2
As you will need Telekinetic Grab further into the quest, it is recommended to have the standard spellbook active.
Go to Burgh de Rott, then enter in the inn where you will climb over the broken down wall and climb down trapdoor in the northwest of inn.
Talk to Veliaf Hurtz in the Burgh de Rott pub basement.
4Is there something I can do to help you?Accept1What is the Sanguinesti region?2How can I search for the Sanguinesti order of the Myreque?3Can you tell me about the Sanguinesti Myreque?4Tell me again how to get into the Sanguinesti region.5Ok, thanks.Search the chest to the north for garlic if you do not have one.
Run directly south of the furnace until you find a boathouse.
Search the boat, then use a plank on it to fix it.
South of the boat, use plank on the boat chute to fix it.
Push the boat down the chute, then go down to the docks and board the boat. If a Vyrewatch stops you at any point, just activate Freedom and walk away.
Keybind may not work, recommended to click the ability on your action bar or in the Defence abilities tab.
Exit the boat by jumping onto the nearby rock, and continue north-west a short distance.
Just before the shore, kick down the floor, and climb down it as shown on the image on the right.
Climb the wall rubble to the north and talk to a Meiyerditch citizen.
4(whisper) Do you know about the Myreque?4(whisper) I really need to meet the Myreque.4How can Old Man Ral help me?North of the wall rubble, talk to Old Man Ral ( Taskmaster icon on the map).
4Someone said you could help me.4Old Man Ral, the sage of Sanguinesti.(Optional) If you want to reduce detection chance by the Vyrewatch, you can buy a set of Vyrewatch clothing from Trader Sven just south of Old Man Ral before continuing.
Go to the house south-west of Old Man Ral with the door facing north (the western of the two houses with northern doors – it has a sickle next to it on the outside wall). Open the door and enter it.
Climb up the ladder there.
Jump to the floorboards in the south.
Jump to the floorboards in the east.
Go to the north-east corner of the room, push the wall and walk across the floor.
Crawl under the wall to the north.
Go north to the second room, look on the west side, push the wall and walk across the floor.
Climb down the ladder.
Search the table next to the wall, open the trapdoor table, and go through the trapdoor tunnel.
Climb up the shelf next to the sickle logo in the north-west corner of the room.
Crawl under the wall to the east side.
Jump to the floorboards in the east.
Climb down the ladder.
Search the pots near the eastern door to get a key and use it to open the door.
Climb up the ladder in the room to the east, by the sickle.
Jump to the floorboards in the south.
Go east, south, west then climb up the shelf to the south.
Climb up the ladder in the west.
Jump to the floorboards in the south.
Walk a little to the south-west and climb down the ladder once.
Go east through the rooms and walk across the washing line.
Climb down the ladder.
Push the wall to the north and walk across the floor.
Climb up the shelf to the north.
Climb down the shelf in the north-eastern corner.
Jump to the floorboards in the north.
Jump to the floorboards in the north again.
Go to the north end of the house and jump to the floorboards in the east.
Climb up the ladder to the east.
Search the wall to the west to get the ladder top.
Climb down the same ladder, repair the broken ladder going down by using the ladder top from inventory to broken ladder and climb down the ladder.
Open the door to the east and go northwest outside. Go past the house immediately north of the house you just left and into the house with a door on its east side. You should be in a room that has an unlit fireplace, a portrait, and some sort of wall east of it joined to a room that is a perfect diamond.
Go west through the door into the next room, then north out of the house until you see barricades.
Head east at the sickle logo, past the north side of the house with two buckets. Enter the first door to your south; you should be east of the room with two buckets and north of the diamond room from earlier.
Climb up the ladder.
Jump to the floorboards in the east.
Climb down the stairs.
Go south along the eastern side of the stairs. Attempt to push the wall and choose a knife or a sickle to unlock the latch (tool belt knife works), allowing you to push it open.
Push the decorated wall from the southern side.
Open the lumpy rug on the southeast square in the 4-square pattern of the rug. If you take too long, you will have to push the wall again as the mechanism will quickly reset.
Climb down trapdoor to enter the hideout.
Run far north and talk to Vertida.
3What should I do now?4Okay, thanks.Take the message back to Veliaf Hurtz who is in the basement of the pub in Burgh de Rott.
1I have a message for you from Vertida!3What do you want me to do?4Okay, thanks.Recommended to travel via Fairy ring, and use the boat to Mort'ton, barrows teleport, or the Canifis Pub hideout.
Talk to Drezel in the Mausoleum under the Paterdomus temple west of Canifis. Use or the invitation box to teleport nearby.
2Did you hear the sounds as well?5Okay, thanks.If you have destroyed your Temple library key
1Talk about items.Take the west exit, past the monuments.
Search the small bush slightly south-west of the western church steps.
Return and talk to Drezel in the Mausoleum. He will give you runes to teleport to Varrock.
Depending on other running quests, you might need to talk to him.
2Talk about something else.Talk to King Roald in the Varrock Palace.
1Talk about Darkness of Hallowvale.4What should I do now?1Yes thanks, I'll accept the free teleport.You will be teleported back to the Paterdomus.
Talk to Drezel about what to do next.
2What should I do now?3Okay, thanks.Talk to Veliaf Hurtz back in the basement of the pub in Burgh de Rott.
1I was attacked near to Paterdomus!2King Roald cannot send troops!3What should we do now?4Okay, thanks.Return to Meiyerditch using the boat in the boathouse south-east and try to get caught by a Vyrewatch.
2Do a bit of menial workMine 15 ore from the walls. (Only requires 1 backpack space as the ores stack)
Use them on a minecart, then talk to a guard.
1Yes, I'll place it all in the cart.Run south-east to the house marked on the map (right).
Go south through 3 doors and up the ladder.
Jump the floorboards to the east, descend the stairs and enter the hideout.
Talk to Vertida
3What should I do now?2Okay, lead the way.You will be teleported back to sector 1.
Climb down the ladder, open the door, run south and climb over the wall rubble near the shore.
Run south and climb the fallen floorboards back towards the boat and onto the top of the wall.
Run north along the top of the wall and climb down the ladder.
Choose the "search" option on the rocky surface.
Open the barricade to the north; then go north, and climb up the ladder.
Keep running north along the wall, over more ladders. Talk to Safalaan at the very end to receive papyrus and charcoal.
2I was attacked near Paterdomus on my travels.1Can I help in some way?3Okay, thanks.Run clockwise around the wall until you reach the north wall and see a sickle drawn on the ground.
If playing on high graphics settings, the sickle will be hard to see due to the shadows on the ground. The sickle is located just past where the shadows first appear on the north wall.
Use the papyrus on the charcoal and watch the cutscene.
Go anticlockwise around the wall to a sickle on the west wall, and then one on south wall. Use papyrus on charcoal at each of the symbols.
Western wall
Southern wall
Watch cutscene. Let Vanstrom attack you a bit which will knock you out.
Talk to and finish the dialogue with Sarius if she didn't automatically talk to you when Vanstrom knocked you out. You must talk with Sarius until she disappears, otherwise Safalaan will say your sketches are not genuine in the next step.
After being knocked out, go back to the south wall and finish your final sketch.
Go south back to the ladder and climb down.
Return to the hideout and talk to Safalaan
1I have all the sketches for you!4What should I do now?5Okay, Thanks.The quickest way to return is to get noticed by the Vyrewatch, get sent to the mine, and then go southeast to the hideout as before. If you are having trouble getting noticed just log out and log back in.
(Ensure you are on the standard spellbook as telegrab will be needed)
Leave the hideout, push the wall, climb the stairs, jump the gap, down the ladder.
Go out the north door, walk slightly west and then south, and open the door to a room with a fireplace. Look at the fireplace.
Choose knife from tool belt option to receive a Message.
Read the message.
Search the portrait on the south wall and slash it with the knife.
Search the portrait again to pick up a large ornate key.
Talk to Safalaan in the base and give him the message.
2I have a message for you Safalaan - it may be important.Leave the hideout, push the wall, climb the stairs, jump the gap, down the ladder.
Run north through three doors.
Head to north-east in Meiyerditch (follow the eastern wall north). There is a bright red and yellow tapestry (with a door on the east side of the room).
Look-at the tapestry and slash it with a knife.
Walk-through the slashed tapestry.
Use the large ornate key on the vampyre statue.
Go east through the door, then down the staircase, and telekinetic grab Haemalchemy (Vol. 1).
Runes can be found by searching the broken rune case directly west of the stairs.
Head back to the Meiyerditch Myreque base:
Go up the staircase, out the door, and through the tapestry.
Run south to the previously marked building through three doors.
Go up the ladder, jump to the east floorboards, down the stairs.
Push the wall, push the decorated wall, open the lumpy rug, and climb down the trap door.
Speak to Safalaan. Be sure he hands you a sealed message and shortcut key, which the key can be added to the key ring after the completion of One Small Favour.
Take the sealed message to Veliaf in the Burgh de Rott cellar.
1I have a message for you from Safalaan.Quest complete!
Can you start The Darkness of Hallowvale?
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