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The Path of Glouphrie

What it needs, then every step, ticked off as you go.

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  1. Have these with you:0/2
    1. Speak to King Bolren in the Tree Gnome Village.

      Accept
    2. Squeeze through the loose railing to the west.

    3. Climb down ladder to the east.

    4. If you no longer have a key from the Waterfall Quest, go to the east side of the cave and search the off-colour crate to get one.

    5. Note that the identically named a key also received from the Waterfall Quest will not work.

    6. Go to the west side of the cave and talk to Golrie.

      2Anti-illusion devices
    7. Use the key on the northern gate.

    8. Search the chest to obtain crystalline discs.

    9. You may use drop trick to obtain more discs. You should drop all the discs to obtain a new batch of discs.

    10. Talk to Golrie again.

      2Anti-illusion devices
    11. Go to the eastern part of the cave and crawl through the tunnel (followers must be dismissed).

    1. Push the monolith north.

    2. Search chest to obtain more crystalline discs.

    3. You may use drop trick to obtain more discs. You should drop all the discs to obtain a new batch of discs.

    4. Go to the next set of monoliths and push the south-western one north.

    5. Push the north-west monolith east.

    6. Search the western chest to the north.

    7. Be sure you receive a key to a chest and Yewnock's notes.

    8. Push the small monolith south.

    9. Right-click sing-glass on the singing bowl to transform the seed into a crystal chime.

    10. If you have a crystal saw instead of the small crystal seed, right-click revert-crystal on the singing bowl.

    11. Push the north-west monolith west.

    12. Open the mahogany chest, then search it to obtain the strongroom key.

    13. Push the south-east monolith west and open the western gate.

    14. If you are stuck, exit using either of the tunnels.

    15. Enter the tunnel again from the other side.

    16. Push south-western monolith north.

    17. Open the western gate.

    18. Read the lectern (Chapter 1). Doing so unlocks a music track.

    1. Referencing the table below, insert discs on the left side of the machine to equal the values on the right side. Use Yewnock's exchanger to obtain shapes of lesser values (if you are having trouble, see the full guide here).

    2. Drop all discs and 'A key to a chest' as you no longer need them. They are not the same shapes that will be used in The Prisoner of Glouphrie.

    3. Exit through the way you came or teleport, returning to Tree Gnome Village.

    4. Kill the evil creature near King Bolren. (If it respawns, hop worlds and try again.)

    5. Talk to the king.

    6. Use the Spirit Tree to travel to the Tree Gnome Stronghold.

  2. Have these with you:0/4
    1. Climb to the first floor of the Grand Tree.

    2. Talk to Gianne Jnr in the north-west corner.

      2Longramble the explorer
    3. Head south-west of Castle Wars until you reach a bridge crossing a river. Ring of dueling, or fairy ring and head north-west, or Yanille lodestone for quick access.

    4. Just north-east of the bridge, grapple the tree to cross the river.

    5. Talk to Longramble.

    6. Head north and talk to the dying spirit tree.

    7. After the cutscene, use the crystal chime on the spirit tree, or ring the crystal chime when next to the spirit tree.

    8. Go west into the large sewer entrance.

    1. Travel through the dungeon until you reach a room with 4 doors, 2 warped tortoises, and a pit in the centre. (You may want to kill a warped tortoise/terrorbird for the achievement at this point as it is convenient to do so.)

    2. Running through the tar will turn your run off - simply turn it back on.

    3. You can Surge or Dive across the tar to avoid being slowed down.

    4. Enter the east room and kill the 3 warped terrorbirds.

    5. If you die, you will have to recreate the crystal chime after reobtaining the small crystal seed.

    6. Peek through the hatch door on the east side of the room.

    7. People with sensitivity to light, seizures, or other ailments concerning flashing lights should be cautious during the escape scene (about 3–4 minutes). Recommended to hold spacebar and look away. You must watch the cutscene. In the event you cancel it, simply re-enter the room.

    8. Speak to Hazelmere.

    9. Quest complete!

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