GrandmasterLong to Very LongMembers3 QPSliske's Game

The World Wakes

Anyone can start it. Every step is below, ticked off as you go.

0/80steps
Show
  1. Have these with you:0/1
    1. Talk to Orlando Smith, West of the Legends' Guild (fairy code, or use the Ardougne lodestone).

      1Can I help at all?1So you just need me to open the doors?Accept
    2. Open the door.

    3. Investigate the following 6 artefacts:

    4. Inactive obelisk (north-west)

    5. Stone carvings (north)

    6. The other stone carvings (north-east)

    7. Clouded vials (north-east)

    8. Dusty parchment (south-east)

    9. Shattered blade (south)

    10. Investigate the Guthixian statue to the east.

    11. Enter the next room to the east and kill the 3 automatons.

    12. You must finish the entire dialogue with the Automatons before clicking to attack them (there's a small break in the dialogue) or you will have to redo the cutscene again.

    13. Warning: Automatons can deal high damage to players standing within their special attack range. Lower-level players should use ranged, magic, or necromancy to attack them.

    14. Talk to Sliske.

      3I, Player, stand before you! Do your worst!1What does this mean?1What do you mean, trouble?1Okay then.
    15. Continue talking to Sliske after the cutscene.

      1What do you gain from telling me this?2So how do I come into this?1I already know my decision.Any
    16. If Kree'arra and Commander Zilyana don't spawn, talk to Sliske again.

    1. After the cutscenes, talk to Kree'arra.

      3Why are you following Zilyana, then?3If you want to get rid of me, you'll have to do it the hard way.
    2. Defeat Kree'arra. Avoid standing on the tornadoes.

    3. Pass through the door (east).

    1. Run to the other side of the room and activate the control panel.

      1Guthix is in trouble. I'm here to protect him.
    2. While using the control panel you can release a boulder by clicking on the dispenser in the corner of the screen. The goal is to get the boulder from the dispenser to the receptacle tile (circular cavity with a green dot).

    3. To solve the puzzle:

    4. Rotate the tracks to create a path from the dispenser to the green hole, matching the solutions below (NOTE: puzzle can crash based on camera settings try classic)

    5. Click the appropriate dispenser to release the boulder

    6. When the boulder halts at a gate, wait for the next tile to auto-rotate such that the path continues, and click the gates to release the boulder at the right time

    1. After the cutscenes (skippable), view the strange map to the east.

    2. Answer four randomised questions to balance the pillars (Chaos, Order, Good, and Evil must all be exactly 50%). Refer to the below table and pick the appropriate answers:

    3. Give the group a motivational speech

      1Enthuse the group.1Reinforce the importance of protecting the edicts.1Highlight the strengths of the group.
    4. Drag the guardian icons to the correct threat based on the hover text in the top row:

    5. Talk to Juna.

      1I've finished setting up.1I'm happy with the formation for now.
    6. Finish the dialogue after the cutscene (including a pause in dialogue) or you will be forced to watch it again.

    7. Drink from the elixirs if you need to restore your health or prayer.

    8. Note: you can bank if you talk to Druidess. Look for the bank icon on the minimap.

    1. Enter the north-west storage wing guarded by Chaeldar and Thaerisk Cemphier.

      1Yes, I'm sure. Let's go.
    2. Defeat General Graardor. Protect from Melee is preferred.

    3. Be aware of his special attacks:

    4. He reflects your damage when he shouts "Graardor protect!".

    5. Move away from his charging path when he shouts "Graardor mad!".

    6. Avoid the falling debris by looking at the shadows when he shouts "Graardor smash!".

    7. Enter the exit.

    1. Enter the north storage wing guarded by Cres.

      1Yes, I'm sure. Let's go.
    2. Defeat Zemouregal. Bringing Antipoison is recommended.

    3. Protect from magic works best here.

    4. Start by killing the two dark portals.

    5. Stay away from Decaying portals or kill them quickly.

    6. Attack Zemouregal to about 70%.

    7. Kill 4 more dark portals.

    8. Kill the decaying portals to lower his defence, if necessary.

    9. Finish Zemouregal.

    10. Enter the exit.

    1. Enter the south-west storage wing guarded by Death.

      1Yes, I'm sure. Let's go.
    2. Defeat K'ril Tsutsaroth. Be aware of his special attacks.

    3. When he shouts "You cannot stand against Zamorakian might!" avoid the spikes that appear under you.

    4. When he shouts "Run, coward!" he will charge forwards, simply move out the way.

    5. When he shouts "Guthix will die in the name of Zamorak!" you will need to constantly run from K'ril otherwise he will hit you very rapidly.

    6. Enter the exit.

    1. Enter the south storage wing guarded by Fiara and Valluta.

    2. Defeat Enakhra.

    3. Protect from Magic is preferred.

    4. She will sometimes start to steal from your health. Hide behind any obstacle to stop her. It may help to disable auto-retaliate since her ranged attacks can unintentionally draw you out of hiding.

    5. The lower your health, the less she heals. Low-healing food like cakes, pizzas, or a bunyip can keep you alive for a long time.

    6. She will occasionally stun you. Activating Freedom will free you.

    7. Enter the exit.

    1. Talk to Cres in the center.

    2. Talk to Juna in the east.

    3. Defend Juna from the spiritual enemies for 2 minutes.

    4. Jump over a barrier to safety near Juna and simply repair barriers as they slowly become half-broken.

    5. Alternatively, kill the enemies, which are fairly weak. Attacks that hit multiple enemies simultaneously are effective, such as Ancient Magicks.

    6. Talk to Azzanadra after the skippable cutscene.

      AnyAny
    1. Note: The next area does not require combat, but contains environmental hazards that can easily lead to unsafe death, and does not allow teleporting out. You may wish to bank now.

    2. Teleport out to bank all gear and items; bring high-healing food. Fireballs do 20% of your max life points rapidly while running under them. Do not bring life points boosting gear as it will be harder to out-eat them.

    3. Return via the Ardougne lodestone and run east to the entrance of the chamber.

    4. Enter the shattered wall.

    5. Run down the path, avoiding the boulders and flames. If you get trapped between ice spikes, click them to break free.

    6. After the skippable cutscene, walk east down to the pedestal in front of Guthix. He will teleport you.

    7. Walk between the islands, talking to Guthix along the way.

      Any
    8. On your return, talk to one of the guardians.

      AnyAny
    9. After a skippable cutscene, Saradomin will appear in front of you. Talk to him.

      AnyAny
    10. Talk to Juna (10 free inventory slots are required).

    11. Quest complete!

Can you start The World Wakes?

Type your name. RuneSquire checks your levels and quests, then plans only what is left.

It's on the way toSliske's EndgameQuest Cape