Necromancy in RS3
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Necromancy training methods
Complete the Necromancy! quest
Your best pick at level 1
Levels 1–29
8 methods- 1–5Medium effortMembersYou're hereNo rate given
- 1Train using Complete the Necromancy!
- 2Quest.
- 3Start next to Draynor lodestone
- 1–60Medium effortMembersYou're hereNo rate given
Each upgrade must be crafted by players before they can be equipped; they cannot simply be purchased from the Grand Exchange.
- 1At lower levels (1–60 Necromancy), players should train using hybrid tank armour, such as the Dragon Rider armour, which provides a T55 armour rating and costs for the head, body, and legs.
- 2A slightly more expensive augmentable alternative is Akrisae the Doomed's equipment, which provides a T55 armour rating and costs for the three pieces.
- 3A more expensive augmentable alternative is the Anima core of Sliske armour, costing for the three pieces and providing a T65 armour rating.
- 4After reaching level 60, players should train with Necromancy armour.
- 5Deathwarden robe armour are tier 10 Necromancy robes that can be purchased from Buried Bargains.
- 6Similar to the weapons, the robes can be upgraded up to tier 90, with an upgrade available every 10 levels.
- 7Each upgrade must be crafted by players before they can be equipped; they cannot simply be purchased from the Grand Exchange.
- 8Upon reaching level 60 the player can craft the deathwarden nexus, which acts similarly to a rune pouch.
- 9The nexus can hold a maximum stack (2,147,483,647) of each necrotic rune and ectoplasm.
- 1–30Medium effortMembersYou're hereNo rate given
- 1Weak to undead slayer effects such as salve amulet (e)
- 1–30Medium effortMembersYou're hereNo rate given
- 1You can kill these monsters to level up:
- 2After you advanced Necromancy to 20, you may start using rituals to upgrade your gear from tier 10 to tier 50.
- 3Make sure to have completed Kili Row, and craft a tier 20 death guard and skull lantern, or better.
- 414 × Lesser ensoul material
- 514 × Lesser ensouled bar
- 6Deathwarden robe armour
- 7Style="white-space:pre" | 38 × Lesser ensoul material
- 1–30Medium effortMembersYou're hereNo rate given
- 1After you advanced Necromancy to 20, you may start using rituals to upgrade your gear from tier 10 to tier 50.
- 2Make sure to have completed Kili Row, and craft a tier 20 death guard and skull lantern, or better.
- 314 × Lesser ensoul material
- 414 × Lesser ensouled bar
- 5Deathwarden robe armour
- 6Style="white-space:pre" | 38 × Lesser ensoul material
- 5–26Medium effortMembersIn 4 levelsNo rate given
Acquire 400 souls, which are required for tier 3 talents
- 1Train using Lesser communion ritual using fragile memento.
- 2Acquire 400 souls, which are required for tier 3 talents
- 26–27Medium effortMembersIn 25 levelsNo rate given
- 1Train using Kili Row and Rune Mythos.
- 2Both mandatory quests; only the latter yields experience
- 27–90Medium effortMembersIn 26 levelsNo rate given
- 1Train using Combat.
- 2Upgrade equipment every 10th level, except for T80 armour.
- 3Complete ensoul and communion rituals as needed to unlock talents and upgrade your equipment
Levels 30–49
5 methods- 30–40Medium effortMembersIn 29 levelsNo rate given
- 1Weak to undead slayer effects such as salve amulet (e)
- 30–40Medium effortMembersIn 29 levelsNo rate given
- 1At level 30, you can complete the Kili's Knowledge I task to craft a tier 30 death guard and skull lantern, requiring 2 total lesser ensouled bars.
- 2You can kill these monsters to level up:
- 40–50Medium effortMembersIn 39 levelsNo rate given
- 1Weak to undead slayer effects such as Salve amulet (e)
- 40–50Medium effortMembersIn 39 levelsNo rate given
- 1Drops congealed blood which can be used for super necromancy
- 2Chance of obtaining Ghoul Champion's scroll
- 3Not counted as undead towards Kili's Knowledge II
- 40–50Medium effortMembersIn 39 levelsNo rate given
Threads of Fate can be very helpful for levelling due to its effectiveness in AoE combat, but using it requires an active playstyle and is not particularly beneficial for the rune cost while training.
- 1At level 40, you can complete the Kili's Knowledge II task to craft a tier 40 death guard and skull lantern, requiring 4 total lesser ensouled bars.
- 2You can unlock the Threads of Fate incantation from the Well of Souls.
- 3Threads of Fate can be very helpful for levelling due to its effectiveness in AoE combat, but using it requires an active playstyle and is not particularly beneficial for the rune cost while training.
- 4You can also unlock Conjure Vengeful Ghost and Conjure Putrid Zombie abilities from the Well of Souls.
- 5However, you can only control one conjure at a time until level 52 Necromancy.
Levels 50–69
11 methods- 50–60Medium effortMembersIn 49 levelsNo rate given
- 1Aggressive to any player wearing equipment or accessories aligned with either Saradomin or Zamorak.
- 2With tier 50 equipment they can be fought indefinitely, and can be a good option for training for those wishing to train with little effort.
- 3Drop herbs which can be noted with magic notepaper, placed in Herb bag or consumed with herbicide to gain some experience in Herblore.
- 50–60Medium effortMembersIn 49 levelsNo rate given
- 1Weak to undead slayer effects such as salve amulet (e)
- 50–60Medium effortMembersIn 49 levelsNo rate given
- 1Drops congealed blood which can be used for super necromancy
- 2Chance of obtaining Ghoul Champion's scroll
- 50–60Medium effortMembersIn 49 levelsNo rate given
- 1At level 50, you can complete the Kili's Knowledge III task to craft a tier 50 death guard and skull lantern, requiring 6 total lesser ensouled bars.
- 2At level 52, you can control two conjures at once.
- 50–60Medium effortMembersIn 49 levelsNo rate given
- 1Weak to undead slayer effects such as salve amulet (e)
- 2Can capture souls and place in player-owned slayer dungeon
- 60–70Medium effortMembersIn 59 levels200kXP/h
- 1Doesn't hit hard like bound skeletons
- 2Easily afkable with aggression potions (atleast 200k XP/hr)
- 3Needs aggression potions
- 60–70Medium effortMembersIn 59 levelsNo rate given
Requires partial completion of Defender of Varrock in order to access.
- 1Weak to undead slayer effects such as salve amulet (e)
- 2Aggressive but weak, very AFKable with T60 armour and ghost sustain alone
- 3Decent drops (planks, herbs, essence, charms)
- 4Have to go to Varrock Palace and be teleported in (via Hartwin in the north-west tower)
- 60–70Medium effortMembersIn 59 levelsNo rate given
- 1Weak to undead slayer effects such as Salve amulet (e)
- 2Permanently aggressive
- 3Might overwhelm players wearing T60 and hit hard, food/Soul Split needed for extended survival
- 4Immune to poison
- 60–70Medium effortMembersIn 59 levelsNo rate given
Must use ghost to counteract the poison
- 1100% afkable
- 2Does not need aggression potions
- 60–70Medium effortMembersIn 59 levelsNo rate given
By placing two Multiply II glyphs (requires level 66, therefore you may have to keep drinking necromancy potions to place/repair the glyphs), you can obtain 43 souls per ritual.
Crafting it will require several more rituals, but this process can be sped up by using three Multiply II glyphs to double the output of lesser ensoul material rituals for the tiers below 60, if you haven't crafted those already.
- 1At level 60, you unlock greater rituals.
- 2This is a good time to go back to the ritual site to complete greater communion rituals using spirit mementos.
- 3By placing two Multiply II glyphs (requires level 66, therefore you may have to keep drinking necromancy potions to place/repair the glyphs), you can obtain 43 souls per ritual.
- 4Spectral Scythe is an extremely powerful ability for levelling Necromancy; it can be unlocked at 2,000 souls, with further upgrades at 4,500 and 8,500 souls, requiring level 70 and 80 Necromancy respectively.
- 5To unlock the basic Spectral Scythe, you will need to do 38 greater communion rituals.
- 6It may be prudent to prepare an additional 58+93 greater communion rituals to make the most use of Spectral Scythe upgrades before level 90, where a faster method of obtaining souls would be made available.
- 7You should acquire the Underworld Grimoire 2, which provides a 6% increase to disturbance experience when worn.
- 8The grimoire also provides various benefits and free teleports to the ritual site and smithy.
- 9Another unlock which will help greatly is the deathwarden nexus, this acts similarly to a rune pouch.
- 10The nexus can hold a maximum stack (2,147,483,647) of each necrotic rune and ectoplasm.
- 11The nexus can be crafted in the soul forge with one ensouled bar, one silver bar, and one cut sapphire, and then attuned at the dark portal directly north-east of the smithy.
- 12You can also complete the Kili's Knowledge IV task to craft a tier 60 death guard and skull lantern, requiring 6 total ensouled bars.
- 13At this level, the tier 60 deathwarden robe armour will outperform the hybrid Dragon Rider armour.
- 14Crafting it will require several more rituals, but this process can be sped up by using three Multiply II glyphs to double the output of lesser ensoul material rituals for the tiers below 60, if you haven't crafted those already.
- 15You will need the following materials and rituals to upgrade your gear to tier 60:
- 166 × Ensoul material
- 176 × Ensouled bar
- 18Deathwarden nexus
- 191 × Ensoul material
- 201 × Ensouled bar
- 21Deathwarden robe armour
- 22Style="white-space:pre" | 12 × Ensoul material
- 60–70Medium effortMembersIn 59 levelsNo rate given
Crafting it will require several more rituals, but this process can be sped up by using three Multiply II glyphs to double the output of lesser ensoul material rituals for the tiers below 60, if you haven't crafted those already.
- 1You should acquire the Underworld Grimoire 2, which provides a 6% increase to disturbance experience when worn.
- 2The grimoire also provides various benefits and free teleports to the ritual site and smithy.
- 3Another unlock which will help greatly is the deathwarden nexus, this acts similarly to a rune pouch.
- 4The nexus can hold a maximum stack (2,147,483,647) of each necrotic rune and ectoplasm.
- 5The nexus can be crafted in the soul forge with one ensouled bar, one silver bar, and one cut sapphire, and then attuned at the dark portal directly north-east of the smithy.
- 6You can also complete the Kili's Knowledge IV task to craft a tier 60 death guard and skull lantern, requiring 6 total ensouled bars.
- 7At this level, the tier 60 deathwarden robe armour will outperform the hybrid Dragon Rider armour.
- 8Crafting it will require several more rituals, but this process can be sped up by using three Multiply II glyphs to double the output of lesser ensoul material rituals for the tiers below 60, if you haven't crafted those already.
- 9You will need the following materials and rituals to upgrade your gear to tier 60:
- 106 × Ensoul material
- 116 × Ensouled bar
- 12Deathwarden nexus
- 131 × Ensoul material
- 141 × Ensouled bar
- 15Deathwarden robe armour
- 16Style="white-space:pre" | 12 × Ensoul material
Levels 70–89
14 methods- 70–80Medium effortMembersIn 69 levels200kXP/h
- 1Doesn't hit hard like bound skeletons
- 2Easily afkable with aggression potions (atleast 200k XP/hr)
- 3Needs aggression potions
- 70–80AFKMembersIn 69 levels180kXP/h
- 1Weak to undead slayer effects such as salve amulet (e)
- 2Yields up to 180k XP/hour for AFK.
- 3Permanently aggressive
- 70–80Medium effortMembersIn 69 levels147kXP/h
Must use ghost to counteract the poison
- 1100% afkable
- 2Does not need aggression potions
- 3Good source of charms, especially blue
- 4147k XP/hr on T70 gear
- 70–80Medium effortMembersIn 69 levelsNo rate given
slayer 85 required
- 1Various
- 2Chaos Ridge (level 30) or level 18 Wilderness locations recommended
- 3Weak to demon slayer effects such as demon slayer equipment
- 4Infernal Puzzle Box gives damage and damage reduction when fighting in the Wilderness
- 5Permanently aggressive at Wilderness
- 6Slayer 85 required
- 7Can deal high damage to the player
- 70–80Medium effortMembersIn 69 levelsNo rate given
- 1Undead; weak to undead slayer effects such as salve amulet (e)
- 70–80Medium effortMembersIn 69 levelsNo rate given
The tank tasks are still the same as normal, while the power armour requires killing particularly strong bosses (for their levels).
Be sure to upgrade your weapons, requiring 8 ensouled bars and completion of either Kili task.
- 1To reach 4,500 souls, 58 more greater communion rituals are needed.
- 2Upon reaching 4,500 souls, unlock Spectral Scythe II.
- 3Along with Spectral Scythe, you will also need 3,000 souls in order to start The Spirit of War quest, which is required in order for the tier 70 upgrades.
- 4The tier 70 armour will outperform anima core of Sliske armour as well as any variant of the Slayer helmet.
- 5You can kill these to level up:
- 6At level 70, you have a choice on whether to continue the Deathwarden line, or branch into the Deathdealer line.
- 7Tier 70 Deathwarden armour, apart from increasing overall health total by 500, provides a 1% chance per piece to dodge an incoming attack.
- 8Deathdealer armour on the other hand, is the skill's power armour.
- 9This provides extra damage at the cost of survivability, as it will not provide the life points bonus that Deathwarden provides.
- 10Deathdealer armour also has a set effect that provides a 1% chance to passively apply Death Mark onto an enemy, instantly killing it if it falls below 20% of its maximum health or 30,000 health, whichever is lower.
- 11Regardless of your choice, you must first complete the quest The Spirit of War.
- 12After the quest, talk to Kili to choose your armour upgrade.
- 13The tank tasks are still the same as normal, while the power armour requires killing particularly strong bosses (for their levels).
- 14To craft tank armour, complete Kili's Knowledge V, requiring a kill of The Barrows Brothers and 100 dragon souls or 20 greater communion rituals.
- 15To craft power armour, complete Kili's Knowledge V (power), requiring 5 kills of the giant mole and 5 kills of the Kalphite Queen.
- 16As a component for power armour, you additionally need 5 hermodic plates, which are obtained as a 1/10 drop from Hermod, the Spirit of War.
- 17Be sure to upgrade your weapons, requiring 8 ensouled bars and completion of either Kili task.
- 188 × Ensoul material
- 198 × Ensouled bar
- 20Deathwarden robe armour tank armour set
- 21Style="white-space:pre" | 22 × Ensoul material
- 22Deathdealer robe armour power armour set
- 23You can also augment your equipment at level 70; the equipment will retain augmentation and perks when upgraded.
- 24See optimal PvM perk setup for the choices.
- 25Strongly consider using the Scavenging 4 perk for a chance at obtaining rare materials while training.
- 26After crafting tier 70 gear, it is highly recommended to augment it with powerful perks, which greatly speeds up your combat training.
- 27Refer to the following table which has various sets of perks based on your budget.
- 28When you upgrade your augmented tier 70 gear, the augmentation and perks are retained.
- 29Therefore you can use best-in-slot perks on your gear and then upgrade it all the way to level 90.
- 70–80Medium effortMembersIn 69 levelsNo rate given
- 1You can also augment your equipment at level 70; the equipment will retain augmentation and perks when upgraded.
- 2See optimal PvM perk setup for the choices.
- 3Strongly consider using the Scavenging 4 perk for a chance at obtaining rare materials while training.
- 4After crafting tier 70 gear, it is highly recommended to augment it with powerful perks, which greatly speeds up your combat training.
- 5Refer to the following table which has various sets of perks based on your budget.
- 6When you upgrade your augmented tier 70 gear, the augmentation and perks are retained.
- 7Therefore you can use best-in-slot perks on your gear and then upgrade it all the way to level 90.
- 70–80Medium effortMembersIn 69 levelsNo rate given
The tank tasks are still the same as normal, while the power armour requires killing particularly strong bosses (for their levels).
Be sure to upgrade your weapons, requiring 8 ensouled bars and completion of either Kili task.
- 1At level 70, you have a choice on whether to continue the Deathwarden line, or branch into the Deathdealer line.
- 2Tier 70 Deathwarden armour, apart from increasing overall health total by 500, provides a 1% chance per piece to dodge an incoming attack.
- 3Deathdealer armour on the other hand, is the skill's power armour.
- 4This provides extra damage at the cost of survivability, as it will not provide the life points bonus that Deathwarden provides.
- 5Deathdealer armour also has a set effect that provides a 1% chance to passively apply Death Mark onto an enemy, instantly killing it if it falls below 20% of its maximum health or 30,000 health, whichever is lower.
- 6Regardless of your choice, you must first complete the quest The Spirit of War.
- 7After the quest, talk to Kili to choose your armour upgrade.
- 8The tank tasks are still the same as normal, while the power armour requires killing particularly strong bosses (for their levels).
- 9To craft tank armour, complete Kili's Knowledge V, requiring a kill of The Barrows Brothers and 100 dragon souls or 20 greater communion rituals.
- 10To craft power armour, complete Kili's Knowledge V (power), requiring 5 kills of the giant mole and 5 kills of the Kalphite Queen.
- 11As a component for power armour, you additionally need 5 hermodic plates, which are obtained as a 1/10 drop from Hermod, the Spirit of War.
- 12Be sure to upgrade your weapons, requiring 8 ensouled bars and completion of either Kili task.
- 138 × Ensoul material
- 148 × Ensouled bar
- 15Deathwarden robe armour tank armour set
- 16Style="white-space:pre" | 22 × Ensoul material
- 17Deathdealer robe armour power armour set
- 80–90AFKMembersIn 79 levels900kXP/h
slayer 95 required
- 1Weak to demon slayer effects such as Demon slayer equipment
- 2Infernal Puzzle Box gives damage reduction and increased damage dealt when fighting in the Wilderness
- 3Yields up to 900k XP/hour for AFK
- 4Slayer 95 required
- 80–90Medium effortMembersIn 79 levelsNo rate given
slayer 85 required
- 1Weak to demon slayer effects such as Demon slayer equipment
- 2Infernal Puzzle Box gives damage reduction and increased damage dealt when fighting in the Wilderness
- 3Permanently aggressive at Wilderness (Chaos Ridge)
- 4Slayer 85 required
- 80–90Medium effortMembersIn 79 levelsNo rate given
- 1Weak to undead slayer effects such as Salve amulet (e)
- 2Dense spawn and low damage
- 80–90Medium effortMembersIn 79 levelsNo rate given
- 1Weak to undead slayer effects such as Salve amulet (e)
- 2Permanently aggressive
- 80–90Medium effortMembersIn 79 levelsNo rate given
The tank path will require players to kill the original God Wars Dungeon generals (GWD1 bosses), then use the uncharged spiritbound hammer on each general's respective altar as soon as they die to charge it.
150 slayer souls or 30 greater communion rituals are also required for this task.
- 1The tank path will require players to kill the original God Wars Dungeon generals (GWD1 bosses), then use the uncharged spiritbound hammer on each general's respective altar as soon as they die to charge it.
- 2150 slayer souls or 30 greater communion rituals are also required for this task.
- 3This route is recommended for all players, even those who have tier 70 power armour, as it allows players to easily upgrade their weapons (not armour) to tier 80 and then 90.
- 4This selection is non-exclusive and players who have completed the tank path can always return and complete the power path as well.
- 5The power path requires players to kill the Queen Black Dragon and Nex 5 times each; as Nex will be very daunting at such a point, it is recommended to find other players to assist in the task, as the required items will still drop as long as the player's damage was dealt via Necromancy.
- 6If you want to complete it solo, then you can attempt killing Nex in practice mode, as the shards will still drop in practice mode.
- 7A recommended route is to complete the tank armour path so you can upgrade your weapons (not armour) to tier 80 and then tier 90 (while keeping tier 70 power armour), and then return back to complete the Nex task, as it will be challenging with tier 70 weapons.
- 80–90Medium effortMembersIn 79 levelsNo rate given
The tank path will require players to kill the original God Wars Dungeon generals (GWD1 bosses), then use the uncharged spiritbound hammer on each general's respective altar as soon as they die to charge it.
150 slayer souls or 30 greater communion rituals are also required for this task.
- 1The tank path will require players to kill the original God Wars Dungeon generals (GWD1 bosses), then use the uncharged spiritbound hammer on each general's respective altar as soon as they die to charge it.
- 2150 slayer souls or 30 greater communion rituals are also required for this task.
- 3This route is recommended for all players, even those who have tier 70 power armour, as it allows players to easily upgrade their weapons (not armour) to tier 80 and then 90.
- 4This selection is non-exclusive and players who have completed the tank path can always return and complete the power path as well.
- 5The power path requires players to kill the Queen Black Dragon and Nex 5 times each; as Nex will be very daunting at such a point, it is recommended to find other players to assist in the task, as the required items will still drop as long as the player's damage was dealt via Necromancy.
- 6If you want to complete it solo, then you can attempt killing Nex in practice mode, as the shards will still drop in practice mode.
- 7A recommended route is to complete the tank armour path so you can upgrade your weapons (not armour) to tier 80 and then tier 90 (while keeping tier 70 power armour), and then return back to complete the Nex task, as it will be challenging with tier 70 weapons.
Levels 90+
14 methods- 90–120AFKMembersIn 89 levels1.6MXP/h
slayer 113 required
- 1Weak to undead slayer effects such as salve amulet (e)
- 2Yields up to 1.6m XP/hour for AFK
- 3Slayer 113 required
- 90–120AFKMembersIn 89 levels1.3MXP/h
slayer 105 required
- 1See money making guide entry for recommended loadout and tips
- 2Highly recommended to capture souls and place in player-owned slayer dungeon
- 3Weak to demon slayer effects such as Demon slayer equipment
- 4Yields up to 1.3m XP/hour for AFK
- 5Yields in excess of 9.0m coins/hour in salvage, bolts, gems and herbs.
- 6Slayer 105 required
- 7High defence
- 90–120AFKMembersIn 89 levels1.1MXP/h
slayer 95 required
- 1Weak to demon slayer effects such as demon slayer equipment
- 2Infernal Puzzle Box gives damage and damage reduction when fighting in the Wilderness
- 3Yields up to 1.1m XP/hour for AFK
- 4Slayer 95 required
- 5May have to lure savages stuck south of the deep Wilderness fence back into the area
- 6Chaos Elemental can attack the player if they are at the east side of the area
- 90–120AFKMembersIn 89 levels850kXP/h
- 1Permanently aggressive if the player has a blood essence equipped
- 2Drops bones for demon horn necklace
- 3Yields up to 850k XP/hour for AFK
- 4Bad loot
- 90–120AFKMembersIn 89 levelsNo rate given
- 1Train using Combat.
- 2Slower training method; AFK.
- 90–120High effortMembersIn 89 levelsNo rate given
Therefore, completing disturbances is required for this method.
Experience is granted upon successful completion of a disturbance, and the experience gained by rituals increases as you level up.
This method also requires the player to step off of the ritual platform at 1 ritual tick left when the last event spawns to prevent the ritual from ending and despawning the event.
- 1Having a higher soul attraction will increase the player's chance of seeing not only more, but also higher tier ritual disturbances.
- 2For the best experience one should get their soul attraction as high as possible by drawing Attraction III glyphs, a minimum soul attraction of 501% is recommended to gain access to the highest tier disturbance.
- 3At 501% attraction it's also a guarantee that a disturbance will occur at every eligible ritual tick.
- 4Increasing attraction even further than 501% causes higher tier disturbances to appear more often, but this also increases the materials and therefore the price per ritual.
- 5An alternative method of training exists at 610% soul attraction with 3 Attraction III glyphs and Speed II in your Necromancy cape.
- 6This eliminates the last 10 ritual ticks on a powerful ritual, leading to more events per hour and a ~2.5% experience per hour increase over 700% Soul Attraction training.
- 7This method also requires the player to step off of the ritual platform at 1 ritual tick left when the last event spawns to prevent the ritual from ending and despawning the event.
- 8Disturbances appear on a consistent schedule.
- 9Each disturbance will appear 12 ritual ticks after the previous one spawned, with the spawn time of the first depending on the ritual being completed.
- 10For example, when completing a Tier 3 ritual, disturbances will always spawn when the ritual timer shows 70, 58, 46, 34, 22, and 10.
- 11At or above 301% soul attraction, a ritual disturbance is guaranteed to appear on each eligible tick.
- 12Below 301% attraction, disturbances have a chance to appear on each tick.
- 13When performing tier 3 rituals, if all glyphs are drawn at the same time and repaired only when depleted, they will all simultaneously deplete after 36 rituals have been performed.
- 14There is a repair all option available on the pedestal in the centre, saving you time from repairing each tile.
- 15On the Defile disturbance, the purple smoke can be countered by clicking the miasma once (as soon as possible) after the player hears the smoke's sound.
- 16This results in a delay in siphoning that precisely avoids the time that the player would have been penalised.
- 17It is possible that disturbances can appear with a significant delay (and rarely not appear at all) on lower frame rates.
- 18If you experience this, try to lower your graphics settings.
- 19Turning on your game audio can help to hear ritual disturbances.
- 20Wandering souls and shambling horrors appear as a yellow dot on the minimap.
- 21Leaving your camera fixed may help with wandering soul visibility.
- 22Dive and Bladed Dive can be helpful for reaching disturbances quickly.
- 23Having either the Shadow's Grace active or having an augmented item with the Mobile perk equipped will allow diving more frequently.
- 90–120AFKMembersIn 89 levelsNo rate given
Complete Kili's Knowledge VII (power), which requires killing several difficult bosses - this is much faster compared to the tank task.
- 1Alteration necklace which boosts the effect of alteration glyphs.
- 2Extreme necromancy which boosts your level to 103 where you can use Multiply III glyphs.
- 3The boost is only needed for drawing or repairing glyphs.
- 4At level 90, a single dose is enough to draw the 6 Multiply III glyphs, which will then last 12 Greater ensoul material rituals before another dose would be necessary for repairs.
- 90–99Medium effortMembersIn 89 levelsNo rate given
Requires
- 1Profitable training method.
- 2Below, do not do another ritual if you want to remain profitable.
- 3Since it is a greater ritual, you will not have access to the Defile disturbance.
- 4Or higher will further increase necroplasm output.
- 5Can replace Speed II glyph with an additional Multiply III for increased profit and lower experience.
- 6You will need 35,000 souls to unlock Split Soul and Conjure Undead Army, the highest tier Talents.
- 7Using Attraction III glyphs will yield higher XP; use Multiply III with powerful mementos to obtain more souls.
- 8One of the methods that gives near maximum experience rates but costs less.
- 9Requires
- 10Only recommended if you are seeking the absolute highest experience per hour.
- 11The experience gained is less than 5% higher than other Powerful rituals, so it is recommended to do Powerful communion or Powerful necroplasm.
- 90–120High effortMembersIn 89 levelsNo rate given
This method also requires the player to step off of the ritual platform at 1 ritual tick left when the last event spawns to prevent the ritual from ending and despawning the event.
- 1Having a higher soul attraction will increase the player's chance of seeing not only more, but also higher tier ritual disturbances.
- 2For the best experience one should get their soul attraction as high as possible by drawing Attraction III glyphs, a minimum soul attraction of 501% is recommended to gain access to the highest tier disturbance.
- 3At 501% attraction it's also a guarantee that a disturbance will occur at every eligible ritual tick.
- 4Increasing attraction even further than 501% causes higher tier disturbances to appear more often, but this also increases the materials and therefore the price per ritual.
- 5An alternative method of training exists at 610% soul attraction with 3 Attraction III glyphs and Speed II in your Necromancy cape.
- 6This eliminates the last 10 ritual ticks on a powerful ritual, leading to more events per hour and a ~2.5% experience per hour increase over 700% Soul Attraction training.
- 7This method also requires the player to step off of the ritual platform at 1 ritual tick left when the last event spawns to prevent the ritual from ending and despawning the event.
- 8Disturbances appear on a consistent schedule.
- 9Each disturbance will appear 12 ritual ticks after the previous one spawned, with the spawn time of the first depending on the ritual being completed.
- 10For example, when completing a Tier 3 ritual, disturbances will always spawn when the ritual timer shows 70, 58, 46, 34, 22, and 10.
- 11At or above 301% soul attraction, a ritual disturbance is guaranteed to appear on each eligible tick.
- 12Below 301% attraction, disturbances have a chance to appear on each tick.
- 13When performing tier 3 rituals, if all glyphs are drawn at the same time and repaired only when depleted, they will all simultaneously deplete after 36 rituals have been performed.
- 90–120Medium effortMembersIn 89 levelsNo rate given
- 1Alteration necklace which boosts the effect of alteration glyphs.
- 2Extreme necromancy which boosts your level to 103 where you can use Multiply III glyphs.
- 3The boost is only needed for drawing or repairing glyphs.
- 4At level 90, a single dose is enough to draw the 6 Multiply III glyphs, which will then last 12 Greater ensoul material rituals before another dose would be necessary for repairs.
- 90–120Medium effortMembersIn 89 levelsNo rate given
- 1There is a repair all option available on the pedestal in the centre, saving you time from repairing each tile.
- 2On the Defile disturbance, the purple smoke can be countered by clicking the miasma once (as soon as possible) after the player hears the smoke's sound.
- 3This results in a delay in siphoning that precisely avoids the time that the player would have been penalised.
- 4It is possible that disturbances can appear with a significant delay (and rarely not appear at all) on lower frame rates.
- 5If you experience this, try to lower your graphics settings.
- 6Turning on your game audio can help to hear ritual disturbances.
- 7Wandering souls and shambling horrors appear as a yellow dot on the minimap.
- 8Leaving your camera fixed may help with wandering soul visibility.
- 9Dive and Bladed Dive can be helpful for reaching disturbances quickly.
- 10Having either the Shadow's Grace active or having an augmented item with the Mobile perk equipped will allow diving more frequently.
- 90–120Medium effortMembersIn 89 levelsNo rate given
- 1Train using Rituals.
- 2Fastest training method; active.
- 3Maximise soul attraction on powerful rituals for maximum XP
- 90–120Medium effortMembersIn 89 levelsNo rate given
Complete Kili's Knowledge VII (power), which requires killing several difficult bosses - this is much faster compared to the tank task.
- 1Unlock the Sorrow curse from Selene, requiring 95 Prayer.
- 2If the player can afford a praesul codex, 95 Necromancy and 99 Prayer, unlock the Ruination curse.
- 3If you are using tank armour, you should now swap to power armour instead.
- 4Complete Kili's Knowledge VII (power), which requires killing several difficult bosses - this is much faster compared to the tank task.
- 5Deathdealer armour is the most efficient for training due to the increased frequency of applying Death Mark, even outperforming the tier 95 First Necromancer's equipment when fighting groups of enemies.
- 6You will need the following materials and rituals to upgrade your weapons to tier 90, and your armour to tier 80 and then tier 90:
- 72 × Greater ensoul material with +400% output multiplier
- 810 × Greater ensouled bar
- 9Style="white-space:pre" | 7 × Greater ensoul material with +400% output multiplier
- 10Deathdealer robe armour power armour set
- 99–120Medium effortMembersIn 98 levelsNo rate given
However, you must be the required level to draw the glyph without boosts.
You should always put a tier III glyph in the cape whenever possible; if you do not have the required levels, you can use a tier II glyph instead.
- 1Profitable training method.
- 2Consider also doing Powerful Necroplasm.
- 3Since it is a greater ritual, you will not have access to the Defile disturbance.
- 4Or higher will further increase necroplasm output.
- 5Can replace Speed II glyph with an additional Multiply III for increased profit and lower experience.
- 6This ritual is only recommended if you need additional souls.
- 7Otherwise, other rituals will be more profitable or offer higher experience.
- 8Using robust mementos will save some GP, at the cost of fewer souls.
- 9Before, put Attraction II in Necromancy cape in place of one Multiply III.
- 10Using the first alteration glyph setup is the cheapest method that gives approximately maximum experience rates.
- 11Choose between this and Powerful essence based on the current GE prices.
- 12Using results in lower experience but is profitable.
- 13Not recommended to use more than one Multiply III because experience rates are worse than greater necroplasm.
- 14Provides the absolute highest experience per hour for rituals, but since the majority of XP comes from disturbances, this is <5% more XP than other Powerful rituals.
- 15Choose between this and powerful necroplasm based on GE prices.
Quests that need Necromancy
- 95Alpha vs Omega
- 90Eclipse of the Heart
- 85Remains of the Necrolord
- 75Tomes of the Warlock
- 70Osseous Rex
- 65Hermy and Bass
- 65The Spirit of War
- 60Battle of Forinthry
- 54Housing of Parliament
- 50Ancient Awakening
- 50Flesh and Bone
- 46Vessel of the Harbinger
- 45Skelly By Everlight
- 32My One and Only Lute
- 32That Old Black Magic
- 24Rune Mythos
- 20Kili Row
XP milestones
From 1 to 50: 101,333 XP
| Level | Share of 99 | Total XP | From last |
|---|---|---|---|
| 50 | 101,333 | ||
| 60 | 273,742 | +172,409 | |
| 70 | 737,627 | +463,885 | |
| 80 | 1,986,068 | +1,248,441 | |
| 90 | 5,346,332 | +3,360,264 | |
| 92 | 6,517,253 | +1,170,921 | |
| 99 | 13,034,431 | +6,517,178 | |
| 110 | 3.0× 99 | 38,737,661 | +25,703,230 |
| 120 | 8.0× 99 | 104,273,167 | +65,535,506 |
Unlocks that need Necromancy
How is your Necromancy?
See your Necromancy level, the XP to your next milestone and the quests it is holding back.