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Myths of the White Lands

Anyone can start it. Every step is below, ticked off as you go.

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    1. Talk to Explorer Jack who is located in a house west of the Lumbridge General Store.

      2You mentioned a quest?Accept1How do I get to the Land of Snow?3Actually, never mind.
    2. Go to the Wizards' Tower which is located south of Draynor Village.

    3. Talk to Wizard Isidor who is in the west room on the first floor of the tower.

      2I'm a friend of Explorer Jack and need teleporting.
    1. Notes

    2. Players can move diagonally on ice.

    3. This guide does not work for everyone, some people have encountered puzzle rooms in a different order.

    4. If the puzzle is too difficult to solve, either teleport out and then come back or log out (this will allow you to begin from the entrance of the room) and start over.

    5. Solutions to the rooms are as follows:

    1. To get to the cave from the start, go:

    2. South

    3. North-East

    4. East

    1. North-east

    2. East

    3. North

    4. South-east

    1. This is the second puzzle room. It contains an optional activity that grants 2,000 Crafting experience, requiring 30 Crafting, which additionally completes part of the Caving into the Gains achievement.

    2. East

    3. South-west

    4. East

    5. North

    6. East

    1. North

    2. South-east

    3. North

    4. East

    5. South

    6. East

    1. On member worlds, it is possible to climb the roots onto the risen platform and study the wall for 10,000 Agility experience; players will need Level 55 Agility to do so, which can be boosted. Completing the optional activity yields Agility experience and completes part of the Caving into the Gains achievement.

    2. North-east

    3. North

    4. East

    5. North

    6. South-east

    7. South-west

    8. East

    1. East

    2. North-west

    3. East

    4. South-west

    5. East

    1. East

    2. You will move to the next room and immediately get pushed back by the yeti's scream. This is required to be able to move the blocks.

    3. South-east

    4. East

    5. South

    6. Push block west

    7. South

    8. North-west

    9. Push block north

    10. North

    11. West

    12. North-east

    13. Push block east

    14. East

    15. South

    16. East

    17. Push block north (block is now in place)

    1. West

    2. South

    3. South

    4. East

    5. North

    6. Push block east

    7. East

    8. South

    9. East

    10. Push block north

    11. North

    12. East

    13. North

    14. Push block west

    15. South

    16. West

    17. Push block north

    18. North-east

    19. North

    20. Push block west

    21. South-west

    22. West

    23. North-east

    24. Push block north (block is now in place)

    1. West

    2. South

    3. Exit-room archway back to the fifth cavern.

    1. North-East

    2. North-West

    3. East

    4. Squeeze-through crevice.

    5. Go to the crevice to the east (optionally, you can clear the wall just south of the crevice for 20,000 Woodcutting experience. This requires level 80 Woodcutting and is part of the Caving into the Gains achievement).

    6. Squeeze-through crevice.

    7. Study the nearby wall.

    8. Shout-in the pipe.

    9. Go back through both crevices.

    10. West

    11. South-east

    12. East

    13. Go east back into the Yeti room.

    14. Pick up the stones.

    15. Exit west.

    16. Right-click exit-cave on the cavern archway.

    1. Let the imps enchant the stones.

    2. Return to Explorer Jack in Lumbridge.

      2About Myths of the White Lands.Any
    3. Quest complete!

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