Divination in RS3
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Divination training methods
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Pale wisps
Your best pick at level 1
Levels 1–10Medium effortMembers
5kXP/h
Levels 1–29
6 methods- 1–10Medium effortMembersYou're here5kXP/h
- 1Train using Pale wisps.
- 1–10Medium effortMembersYou're hereNo rate given
10 Divination- 1At level 1 Divination, players may harvest from pale wisps, which are located south-east of Draynor Village.
- 2With level 1-10 Divination players can obtain around 5,000 experience an hour from training at pale wisps using additional bought energy, requiring approximately 725 pale energy (costing ) per hour, or 4,000 experience an hour if not buying additional energy.
- 3As only 1,154 experience is required to reach level 10 Divination, players with no previous experience of the skill should achieve level 10 in approximately 19 minutes, using around 225 pale energy (costing ) if using bought energy.
- 4Players can easily hand in chronicles to May Stormbrewer while training at these levels, as she is located next to the pale wisp colony.
- 10–20Medium effortMembersIn 9 levels10kXP/h
- 1Train using Flickering wisps.
- 10–20Medium effortMembersIn 9 levelsNo rate given
- 1At level 10, players can move on to training at the flickering wisp colony, which is found east of the Falador lodestone.
- 2Around 10,000 experience an hour can be gained by training at flickering wisps if the player purchases additional energy, or 8,000 experience an hour without buying additional energy.
- 3This is the first location at which players may encounter enriched versions of a colony's wisps.
- 20–30Medium effortMembersIn 19 levels14kXP/h
- 1Train using Bright wisps.
- 20–30Medium effortMembersIn 19 levelsNo rate given
- 1With at least level 20 Divination players can move to the bright wisp colony, which is found east of Varrock and the Varrock lodestone, south-west of the Varrock Dig Site, and north-west of the Archaeology Guild.
- 2When buying additional energy, players can gain around 14,000 experience an hour from training at bright wisps, or 12,000 experience an hour if not buying additional energy.
Levels 30–49
4 methods- 30–40Medium effortMembersIn 29 levels19kXP/h
- 1Train using Glowing wisps.
- 30–40Medium effortMembersIn 29 levelsNo rate given
- 1From level 30 players can train south of Seers' Village, just east of the Sorcerer's Tower, at the glowing wisp colony to gain approximately 19,000 experience an hour, if using additional purchased energy, or 17,500 experience an hour if not using additional energy.
- 40–50Medium effortMembersIn 39 levels28kXP/h
- 1Train using Sparkling wisps.
- 40–50Medium effortMembersIn 39 levelsNo rate given
- 1Players with level 40-50 Divination can train at the sparkling wisp colony to gain around 23,000 experience an hour without purchasing additional energy, or 28,000 experience an hour if using additional energy.
- 2This colony is located just south-west of the Fremennik Slayer Dungeon and may be reached using the nearby fairy ring (code ).
Levels 50–69
6 methods- 50–60Medium effortMembersIn 49 levels33kXP/h
- 1Train using Gleaming wisps.
- 50–60Medium effortMembersIn 49 levelsNo rate given
- 1From levels 50-60 Divination players should train at the gleaming wisp colony in the centre of Karamja jungle, north-east of the nature altar and Shilo Village.
- 2Without purchasing additional energy, players can gain around 27,000 experience an hour from training at this location.
- 3Around 33,000 experience an hour may be gained if buying additional energy.
- 60–70Medium effortMembersIn 59 levels41kXP/h
- 1Train using Vibrant wisps.
- 60–65Medium effortMembersIn 59 levels35kXP/h
- 1At level 60 Divination players should start training at the vibrant wisp colony, just north-west of South Feldip Hills (accessible using a spirit tree right next to the colony, a ring of duelling to the Warforge Dig Site, or running west from the Oo'glog lodestone).
- 2Around 35,000 experience an hour may be gained by players who are not using additional purchased energy.
- 65–75Medium effortMembersIn 64 levelsNo rate given
- 1Train using Senntisten crystals.
- 65–75Medium effortMembersIn 64 levelsNo rate given
- 1At level 65, players should start training at The Empty Throne Room, just southeast of the Varrock Dig Site.
- 2The player can generally expect experience rates of 65,000 per hour for transmuting empowered Senntisten crystals.
- 3In comparison, a player at level 65 could expect experience rates of 35,000 per hour harvesting and converting vibrant memories.
- 4It is recommended that the player uses this activity until level 75, because it offers an increase in XP/hour over other available methods at level 65-75.
Levels 70–89
10 methods- 70–80Medium effortMembersIn 69 levels52kXP/h
- 1Train using Lustrous wisps.
- 70–80Medium effortMembersIn 69 levels43kXP/h
- 1At level 70 Divination the player can start training at the lustrous wisp colony, located east of the Slayer Tower.
- 2Players may choose to train here sooner beginning at level 70 if they wish to skip the Empty Throne Room method.
- 3Without purchasing any additional energy, and training worlds with many other players, a player can gain upwards of 43,000 experience per hour consistently.
- 70–99AFKMembersIn 69 levelsNo rate given
- 1At level 70 Divination, players can access the Hall of Memories located beneath the Memorial to Guthix.
- 2Given the substantial experience rates that can be attained at this activity with minimal effort, it is highly recommended that players do all further divination training here.
- 3Abilities such as Dive and Surge can be useful for quickly travelling between memories.
- 4It is highly recommended that the player speeds up their rate of gaining experience and memories by re-clicking instantly after every collection, a method known as 2-ticking.
- 5Additional experience can also be gained by collecting knowledge fragments and core fragments while training.
- 6Knowledge fragments will spawn once per hour and provide XP scaled to the player's level when captured, while core fragments can be placed on the plinths in the north for experience and to progress towards opening a core memory.
- 7It is recommended to place all core fragments on the community divination training world, 79, to contribute towards community AFK training.
- 8Training at the Hall of Memories gives a wide range of experience rates depending on the type of memory the player harvests and the level of engagement:
- 9Players can increase these experience rates by roughly 1.5x utilising 2-tick divination (for more information on 2-ticking, see tick manipulation).
- 10This is a much more intensive source of experience requiring significant clicking.
- 11Additionally, combining the 2-tick method with the elite skilling outfit and the energy-gathering scrimshaw can provide 400k+ XP/hr at 99 Divination.
- 12This involves joining a Friends Chat dedicating to world hopping to "pop" memory buds using six core memory fragments on the plinths in the Hall of Memories.
- 13Players who wish for a less intensive training method can harvest the faded memories in the centre of the room, wait for player-run "core hunting" events where the memory bud can be harvested continuously, or may continue to train at the highest available regular wisps.
- 75–80Medium effortMembersIn 74 levels66kXP/h
- 1Train using Elder wisps.
- 75–80Medium effortMembersIn 74 levelsNo rate given
80 DivinationFate Of The Gods- 1After completion of the Fate of the Gods quest players can train using elder wisps, found within the Elder Halls, from level 75 to 80 Divination.
- 2At this location enriched wisps spawn in the corridors, rather than near the crater which is located at the centre of the area.
- 3Players who are unable to access the Elder Halls can train using lustrous wisps until level 80 Divination.
- 4The lustrous wisp colony is found just east of the Slayer Tower.
- 5Without purchasing additional energy, players may earn around 54,000 experience an hour from training using elder wisps.
- 6Players who have purchased additional energy can gain around 66,000 experience an hour.
- 80–85Medium effortMembersIn 79 levels73kXP/h
- 1Train using Brilliant wisps.
- 80–85Medium effortMembersIn 79 levelsNo rate given
- 1With level 80-85 Divination players can train at the brilliant wisp colony, just east of the Mage Training Arena.
- 2Players who are training without purchasing additional energy can gain around 60,000 experience an hour from training at brilliant wisps, while 73,000 experience an hour can be gained using extra energy.
- 3Players who have at least one level 99 skill or who have completed all quests can build a brilliant wisp colony portal within the garden of the Max Guild in Prifddinas to teleport directly to the brilliant wisp colony.
- 4Alternatively, if fairy rings are unlocked, the fairy ring can be used to teleport directly north of the colony at the entrance of the Polypore Dungeon.
- 5For players with neither of the above, the closest teleport would be the Archaeology journal which conveniently fits in the pocket slot that is not needed by the skilling outfit.
- 81–95Medium effortMembersIn 80 levelsNo rate given
- 1With level 81 Divination, players with 89 Herblore can use the extreme divination potions to boost their Divination level to 95 and train at the incandescent wisp colony.
- 2Given the relatively low cost of these potions relative to the increased experience rates, this can drastically reduce training time.
- 3See the level 95+ section below for details on experience rates at the incandescent wisp colony.
- 85–90Medium effortMembersIn 84 levels79kXP/h
- 1Train using Radiant wisps.
- 85–90Medium effortMembersIn 84 levelsNo rate given
- 1From level 85–90 Divination players should train on Dragontooth Island at the radiant wisp colony.
- 2Around 65,000 experience an hour can be gained by players who are training at radiant wisps without using additional bought energy.
- 3When using additional energy players can gain up to 79,000 experience an hour.
- 4Players who have at least one level 99 skill or who have completed all quests can build a radiant wisp colony portal within the garden of the Max Guild in Prifddinas to teleport directly to the radiant wisp colony.
- 5Players who have the hoardstalker ring or the Dungeoneering Cape can also use that to teleport to the wisp colony.
- 6Special agent penguins spawn here regularly, making this a good spot for money-making while training Divination.
Levels 90+
5 methods- 90–95Medium effortMembersIn 89 levels83kXP/h
- 1Train using Luminous wisps.
- 90–95Medium effortMembersIn 89 levels68kXP/h
- 1Alternatively, at level 90 Divination, players can visit Goshima, Cyclosis, or The Islands That Once Were Turtles in The Arc and harvest positive or negative energy, with positive being found on Cyclosis and negative being found on Goshima.
- 2Both energies can be found together on The Islands That Once Were Turtles.
- 3These energies are only gathered, not deposited, and bringing one type of energy to a spring of the other type creates ancestral energy which can otherwise only be found on Uncharted Isles.
- 4Both of these energy springs offer the same experience per hour, which is around 68,000 experience per hour normally, but can be higher with the addition of boosting equipment mentioned at the top of this page.
- 5This also earns around 660 chimes per hour, which is important for those trying to progress in The Arc.
- 6While positive energy gathering is fairly safe, gathering negative energy on Goshima can be dangerous as there is a wandering Malignant entity roaming around which deals damage and drains run energy and prayer, unless a player has completed the miniquest titled Final Destination.
- 90–95Medium effortMembersIn 89 levelsNo rate given
The luminous wisp colony is located in the south of Sophanem, requiring partial completion of Icthlarin's Little Helper to enter the city walls.
- 1At level 90 Divination players can train using luminous wisps to gain around 71,000 experience an hour without using bought energy or around 83,000 experience an hour using bought energy.
- 2The luminous wisp colony is located in the south of Sophanem, requiring partial completion of Icthlarin's Little Helper to enter the city walls.
- 3Players who have at least one level 99 skill or who have completed all quests can build a luminous wisp colony portal within the garden of the Max Guild in Prifddinas to teleport directly to the luminous wisp colony.
- 95–99Medium effortMembersIn 94 levels107kXP/h
80 DivinationPlayers must find dead moai on the island which are leaking ancestral energy and collect it.
With this in mind, no energy must be purchased or gathered to increase the experience per hour.
Doing contracts, however, requires chimes to be able to reroll contracts until satisfactory divination ones are assigned.
- 1At level 95 Divination, players who have access to Uncharted Isles in The Arc can train on ancestral energy.
- 2Players must find dead moai on the island which are leaking ancestral energy and collect it.
- 3The energy is collected but no memories are produced or deposited, meaning all the experience comes directly from the gathering.
- 4With this in mind, no energy must be purchased or gathered to increase the experience per hour.
- 5This method gives approximately 107,000 experience per hour.
- 6The experience from harvesting ancestral energy can further be bolstered by completing contracts given by Sojobo (contracts) on Waiko or via a contract contact on an uncharted isle.
- 7Divination contracts for ancestral energy give up to about 35,000 experience when handed in, though they tend to average about 24,000 experience each.
- 8Players may complete up to 3 contracts daily, and may purchase upgrades from Boni for a maximum of 7 daily contracts.
- 9Handing in all 7 contracts with for an average of 24,000 experience each yields an extra 168,000 experience on top of the experience from harvesting the ancestral energy for the contracts.
- 10Doing contracts, however, requires chimes to be able to reroll contracts until satisfactory divination ones are assigned.
- 11Use of energy-gathering scrimshaws or superior energy-gathering scrimshaws can be highly beneficial when completing these contracts, as they give the player a chance of doubling the amount of divine energy the player harvests while they are activated.
- 12Both scrimshaws require level 80 Divination to use.
- 13The inferior energy-gathering scrimshaw gives a 15% chance of harvesting double energy.
- 14The inferior scrimshaw is tradeable, costing, and lasts for 3 hours or around 1,500 energy at level 99 Divination.
- 15The superior energy-gathering scrimshaw gives a 20% chance of harvesting double energy.
- 16The superior scrimshaw lasts for 4 hours but it is untradeable.
- 17Players who have level 90 Fletching can unlock the ability to make energy-gathering scrimshaws by purchasing the energy-gathering scrimshaw scroll from Boni on Waiko for 5,000 chimes and 5 taijitu.
- 18The superior scrimshaw can then be crafted from 2 ancient bones.
- 95–99Medium effortMembersIn 94 levelsNo rate given
- 1At level 95 Divination, players can train at the incandescent wisp colony west of Castle Wars and Yanille and south of the Poison Waste.
- 2The community divination training world commonly has nearly constant enriched wisp spawns at this location.
- 3While converting memories to unenhanced experience around 290,000 experience can be attained per hour with the Divine Conversion power.
- 4Around 398,000 experience can be attained per hour with Divine Conversion while converting gathered energy into enhanced experience along with an energy-gathering scrimshaw.
- 5Around 500,000 experience can be gained per hour if converting energy to enhanced experience and buying additional energy.
- 6This uses roughly 9,000-10,000 bought incandescent energy per hour costing to in addition to consuming all the energy gathered in the hour while using an energy-gathering scrimshaw.
- 7Players who have at least one level 99 skill or who have completed all quests can attune an incandescent wisp colony portal within the garden of the Max guild in Prifddinas to teleport directly to the incandescent wisp colony.
Quests that need Divination
0 of 13 at level 1
XP milestones
From 1 to 50: 101,333 XP
| Level | Share of 99 | Total XP | From last |
|---|---|---|---|
| 50 | 101,333 | ||
| 60 | 273,742 | +172,409 | |
| 70 | 737,627 | +463,885 | |
| 80 | 1,986,068 | +1,248,441 | |
| 90 | 5,346,332 | +3,360,264 | |
| 92 | 6,517,253 | +1,170,921 | |
| 99 | 13,034,431 | +6,517,178 | |
| 110 | 3.0× 99 | 38,737,661 | +25,703,230 |
| 120 | 8.0× 99 | 104,273,167 | +65,535,506 |
Unlocks that need Divination
- 75Freneskae: the ApproachUse the World Gate to reach Freneskae.
- 80InventionMeet the elite skill requirements and finish its tutorial.
- 80Quest CapeComplete all current quests.
- 80Sliske's EndgameFinish Sliske's contest for the Stone of Jas.
- 99Max capeReach level 99 in every skill.
- 99Max Guild towerMaster every skill and enter the elven capital's guild tower.
How is your Divination?
See your Divination level, the XP to your next milestone and the quests it is holding back.