Magic in RS3
Set your level and see the best way to train Magic, what opens next and the XP to each milestone.
Magic training methods
air rune
Your best pick at level 1
Levels 1–29
9 methods- 1–10Medium effortFreeYou're hereNo rate given
- 1Eliminate the need for air runes by using the air staff, mindspike (air), or avernic wand.
- 2Players using the avernic wand should also wield the best book or orb that they can.
- 1–7Medium effortFreeYou're hereNo rate given
- 1If you do not wish to do the quests, cast Confuse on monsters using any safe spot, for 13 XP per cast.
- 2You need a Magic or Ranged weapon to cast it from a distance, but runes for other combat spells or ammo are not necessary.
- 3It takes 50 casts to reach level 7.
- 7–27Medium effortFreeIn 6 levels48kXP/h
- 1Enchanting sapphire necklaces into games necklaces with Lvl-1 Enchant provides 17.5 experience per cast with an inventory taking ~35 seconds leading to ~48k magic experience per hour (currently per necklace).
- 2Note that all f2p enchantment spells can be done in any bank, and the same items in backpack are enchanted one by one automatically until all are enchanted.
- 3This makes them less tedious and more afk than other methods.
- 7–21Medium effortMembersIn 6 levels48kXP/h
- 1Enchanting sapphire necklaces into games necklaces with Lvl-1 Enchant provides 17.5 experience per cast with an inventory taking ~35 seconds leading to ~48k magic experience per hour and is a profit/loss of per necklace.
- 10–20Medium effortFreeIn 9 levelsNo rate given
- 1As above, air runes may be replaced by certain weapons.
- 2Equipping the avernic wand with the Tome of frost will make water spells free to cast.
- 20–30Medium effortFreeIn 19 levelsNo rate given
- 1Use the appropriate staff or wand to replace runes.
- 2Low Level Alchemy is profitable with an explorer's ring 2 or better.
- 21–27Medium effortMembersIn 20 levels62kXP/h
- 1Low Level Alchemy can be cast from level 21, giving a maximum of 62,000 experience per hour, making it the fastest experience by far until approximately level 40.
- 2Players should expect to pay roughly the cost of a nature rune for each cast, making it cost approximately gp/xp.
- 3Players keen on efficiency may want to make these casts while training gathering skills such as Fishing or Woodcutting to minimise banking time involved with these skills.
- 27–43Medium effortFreeIn 26 levelsNo rate given
- 1Enchanting emerald amulets into amulets of defence with Lvl-2 Enchant provides 37 XP and is profitable (currently each).
- 27–43Medium effortMembersIn 26 levelsNo rate given
- 1Enchanting emerald rings into rings of duelling with Lvl-2 Enchant provides 37 xp and can be profitable (currently each).
- 2Evil Dave's Big Day Out is notable for its large Magic xp reward and low requirements.
- 3At its minimum 30 Magic, the lamp allows players to jump straight to 45 Magic.
Levels 30–49
3 methods- 31–40Medium effortFreeIn 30 levelsNo rate given
- 1Use the appropriate staff or wand to replace the unmentioned (most expensive) runes.
- 40+Medium effortFreeIn 39 levelsNo rate given
One must have the Smithing level to smelt the bar normally.
- 1Use a bank preset to superheat approximately 1800 times an hour.
- 2One must have the Smithing level to smelt the bar normally.
- 43–55Medium effortFreeIn 42 levels90kXP/h
Casting Superheat Item to turn ores into bars provides 53 XP plus any normal Smithing xp (the normal Smithing level is also required), with over 90,000 XP per hour possible.
Superheat Item takes 1.8 seconds (compared to enchants at 1.2 seconds), and you must click to Superheat each bar individually.
It must be cast 2,626 times to reach a magic level of 55.
- 1Casting Superheat Item to turn ores into bars provides 53 XP plus any normal Smithing xp (the normal Smithing level is also required), with over 90,000 XP per hour possible.
- 2Superheat Item takes 1.8 seconds (compared to enchants at 1.2 seconds), and you must click to Superheat each bar individually.
- 3It is usually mildly profitable, depending on the market of various bars.
- 4A bank preset is vital to depositing bars and withdrawing ores efficiently.
- 5It must be cast 2,626 times to reach a magic level of 55.
Levels 50–69
5 methods- 55+Medium effortFreeIn 54 levels78kXP/h
- 1High Level Alchemy is slower (3 seconds), but often profitable.
- 265 XP per cast, theoretical maximum of 78,000 XP per hour.
- 55–58Medium effortMembersIn 54 levels65k–78kXP/h
- 1Grand Exchange Market Watch/Alchemy - A sortable table of some commonly-alched items with a buy limit column saying how many you may buy on the GE every 4 hours.
- 57+High effortFreeIn 56 levels201kXP/h
- 1Lvl-4 Enchant cast on diamond amulets is fast, but usually at a loss (currently ).
- 267 XP per cast, theoretical maximum of 201,000 XP per hour.
- 3It is also less tedious, as an inventory of 27 amulets can be enchanted at a time.
- 58–66Medium effortMembersIn 57 levels136kXP/h
67 Construction- 1Alternatively, using a lectern in either your own or another player's house allows you to make Watchtower Teleport tablets.
- 2Using the lectern method makes a considerable profit but is 25-33% slower than casting the spell repeatedly.
- 3Note: Level 67 Construction and a mahogany eagle lectern is required.
- 4Use of a staff of earth will reduce the costs of casts.
- 66–71High effortMembersIn 65 levels40kXP/h
Each orb requires a charge, but a make-x screen allows for automatic inventory completion giving roughly 40,000 experience per hour.
- 1Note: Using this method involves attention and frequent movement through the Edgeville dungeon and teleporting back to the Edgeville bank.
- 2Use of a mystic steam staff will make this method more economical by cutting the need for water and fire runes.
Levels 70–89
4 methods- 71–77Medium effortMembersIn 70 levels105kXP/h
- 1It is recommended to stand near a bank deposit box or bank chest for faster banking
- 2Use of a mystic earth staff will reduce the cost of casts.
- 77–80Medium effortMembersIn 76 levels40kXP/h
This method requires prior investment of purchasing or gathering seaweed and sand.
- 1This method requires prior investment of purchasing or gathering seaweed and sand.
- 2Use of a mystic fire staff will reduce the costs of casts.
- 80–86Medium effortMembersIn 79 levelsNo rate given
Utilising the make-x feature, this spell will string each amulet in the inventory individually and will consume the required runes for each amulet.
Note: This method requires prior investment of purchasing or crafting unstrung amulets.
However, combining these significantly increases the number of clicks required and the costs involved while increasing experience minimally.
- 1Note: This method requires prior investment of purchasing or crafting unstrung amulets.
- 2Use of a mystic mud staff will reduce the costs of casts.
- 86–91Medium effortMembersIn 85 levels150kXP/h
- 1Casting Plank Make on mahogany logs can be an effective way to train magic, yielding to about 150,000 experience per hour if concentrated.
- 2However, the player must have completed the Dream Mentor quest to use this method.
Levels 90+
1 method- 91–99High effortMembersIn 90 levels500kXP/h
- 1Sift Soil is a very effective training method due to its low cost (with mud battlestaff or equivalent, it only costs 1 astral rune per cast) and can be highly profitable with a high Archaeology level.
- 2With the master archaeologist's outfit, each cast only takes 1 tick, yielding potentially over 500,000 experience per hour.
- 3Sift Soil also is a low-intensity method, as up to 100 soil can be screened by it, one at a time, yielding experience for each.
Quests that need Magic
- 81One of a Kind
- 80The Void Stares Back
- 79Fate of the Gods
- 78River of Blood
- 77Love Story
- 75Nomad's Requiem
- 75The Elder Kiln
- 75While Guthix Sleeps
- 74City of Senntisten
- 70Do No Evil
- 70The Branches of Darkmeyer
- 66Swan Song
- 66Tomes of the Warlock
- 65Lunar Diplomacy
- 57Glorious Memories
- 56Legends' Quest
- 50Desert Treasure
- 49Legacy of Seergaze
- 46The Eyes of Glouphrie
- 43Dimension of Disaster: Defender of Varrock
- 35Heart of Stone
- 35Missing My Mummy
- 33Spirits of the Elid
- 33The Darkness of Hallowvale
- 33The Giant Dwarf
- 33Wiz Kid
- 30Beneath Cursed Tides
- 30Evil Dave's Big Day Out
- 27Rune Mechanics
- 20Elemental Workshop II
- 14Watchtower
- 13Enakhra's Lament
- 10The Tale of the Muspah
- 7In Aid of the Myreque
XP milestones
From 1 to 50: 101,333 XP
| Level | Share of 99 | Total XP | From last |
|---|---|---|---|
| 50 | 101,333 | ||
| 60 | 273,742 | +172,409 | |
| 70 | 737,627 | +463,885 | |
| 80 | 1,986,068 | +1,248,441 | |
| 90 | 5,346,332 | +3,360,264 | |
| 92 | 6,517,253 | +1,170,921 | |
| 99 | 13,034,431 | +6,517,178 | |
| 110 | 3.0× 99 | 38,737,661 | +25,703,230 |
| 120 | 8.0× 99 | 104,273,167 | +65,535,506 |
Unlocks that need Magic
- 50Ancient MagicksUnlock the original Ancient spellbook.
- 50Ghostly robesFinish Curse of the Empty Lord for translucent robes.
- 56Legends' GuildComplete Legends' Quest to enter the guild building.
- 65Lunar SpellbookUnlock the original Lunar spellbook.
- 70Darkmeyer entryInfiltrate the vampyre city during The Branches of Darkmeyer.
- 79Freneskae: the ApproachUse the World Gate to reach Freneskae.
- 99Max capeReach level 99 in every skill.
- 99Max Guild towerMaster every skill and enter the elven capital's guild tower.
How is your Magic?
See your Magic level, the XP to your next milestone and the quests it is holding back.